Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunts or Powers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starbuck_II" data-source="post: 5912358" data-attributes="member: 61375"><p>Then make it a normal option like Fighting defensively (-4 hit) or Charge (-2 AC) were. </p><p>Anyone can perform Whirlwind maneuver, but you take a -4 penalty to hit to all attacks (attacking each opponent within range once). If you later take the feat, it is no penalty.</p><p> </p><p>Really, I think all maneuvers should be base options: have feats to remove penalties. Maybe we will get lucky (Using SRD I made these):</p><p>1) Whirlwind: When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach with a -3 penalty. </p><p>When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.</p><p> </p><p>2) Manyshot: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage.</p><p>You need feat to get more than 2 arrows.</p><p> </p><p>3) Shot on the Run: When using the attack action with a ranged weapon, you can move both before and after the attack (the attack has a -2 penalty), provided that your total distance moved is not greater than your speed. </p><p> </p><p>4) Spring Attack: When using the attack action with a melee weapon (attack has -2 penalty), you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an AoO from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this if you are wearing heavy armor.</p><p>You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.</p><p> </p><p>5) Cleave: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature (both have -3 penalty to hit. You can use this ability once per round.</p><p> </p><p>6) Reckless Offense: When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. The bonus on attack rolls and penalty to Armor Class last until the beginning of your next turn.</p><p> </p><p></p><p>I like this idea.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 5912358, member: 61375"] Then make it a normal option like Fighting defensively (-4 hit) or Charge (-2 AC) were. Anyone can perform Whirlwind maneuver, but you take a -4 penalty to hit to all attacks (attacking each opponent within range once). If you later take the feat, it is no penalty. Really, I think all maneuvers should be base options: have feats to remove penalties. Maybe we will get lucky (Using SRD I made these): 1) Whirlwind: When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach with a -3 penalty. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities. 2) Manyshot: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage. You need feat to get more than 2 arrows. 3) Shot on the Run: When using the attack action with a ranged weapon, you can move both before and after the attack (the attack has a -2 penalty), provided that your total distance moved is not greater than your speed. 4) Spring Attack: When using the attack action with a melee weapon (attack has -2 penalty), you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an AoO from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this if you are wearing heavy armor. You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. 5) Cleave: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature (both have -3 penalty to hit. You can use this ability once per round. 6) Reckless Offense: When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. The bonus on attack rolls and penalty to Armor Class last until the beginning of your next turn. I like this idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunts or Powers?
Top