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<blockquote data-quote="mips42" data-source="post: 6342162" data-attributes="member: 6746242"><p>Borrowed from another thread:</p><p></p><p>One of a GM's primary duties in running the game is to find ways to say 'yes' when a player tries to do a thing. If the rules don't explicitly cover what the player is trying to do, extrapolate from what you know. I've run 2e to 4e and don't remember ever having a situation that I couldn't figure out from 'RAW'. Sometimes it take some creativity, but that's okay.<p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">If you want to give Advantage (or inspiration, or a +1 or whatever) because it's cool? Go for it. Want to give Disadvantage (or a -1 or whatever) because conditions seem to warrant it? Do it. If you want to add a pool of luck points that the characters (and monsters) can use to shape things to their advantage, do it.</span></p> <p style="text-align: left"><span style="color: #000000">The 'rules' are a starting point, not the ending point.</span></p> <p style="text-align: left"><span style="color: #000000">In the end, it doesn't <em>really</em> matter what the rules are, as long as all the participants agree to them and have fun.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="mips42, post: 6342162, member: 6746242"] Borrowed from another thread: One of a GM's primary duties in running the game is to find ways to say 'yes' when a player tries to do a thing. If the rules don't explicitly cover what the player is trying to do, extrapolate from what you know. I've run 2e to 4e and don't remember ever having a situation that I couldn't figure out from 'RAW'. Sometimes it take some creativity, but that's okay.[LEFT][COLOR=#000000] If you want to give Advantage (or inspiration, or a +1 or whatever) because it's cool? Go for it. Want to give Disadvantage (or a -1 or whatever) because conditions seem to warrant it? Do it. If you want to add a pool of luck points that the characters (and monsters) can use to shape things to their advantage, do it. The 'rules' are a starting point, not the ending point. In the end, it doesn't [I]really[/I] matter what the rules are, as long as all the participants agree to them and have fun. [/COLOR][/LEFT] [/QUOTE]
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