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Stupid anti-magic field
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<blockquote data-quote="Greyhawk_DM" data-source="post: 1279746" data-attributes="member: 2034"><p>The Dungeon Master's Guide page 72 says the following:</p><p>{No supernatural ability, spell-like ability, or spell works in an area of antimagic.</p><p>Later on it says that only a Wall of Force, Prismatic Wall, and Prismatic Sphere are unaffected by an area of antimagic.}</p><p>Apparently the area of antimagic will suppress the spell before the spell affects are created unless it is one of the three above spells.</p><p></p><p>In previous editions of the game Anti-magic shell and Magic Resistance would not stop spell affects or spells that created something permanent. For example if you cast Wall of Iron the magic created a real "wall of iron" that could not be suppressed.</p><p></p><p>End result, you could interpret the spell either way. If you applied the 3rd Edition logic to the previous editions then in the example above, the wall of iron spell would be suppressed before it had a chance to create the wall. Or at least that's how i interpret what they are saying in the rules.</p><p></p><p>Bottom line, if that's how you interpret the spell, cool. Just be consistent in whatever you rule. I have found that most players have no problem in "rules interpretations" like the one above as long as you are somewhat logical and consistent in your rulings.</p></blockquote><p></p>
[QUOTE="Greyhawk_DM, post: 1279746, member: 2034"] The Dungeon Master's Guide page 72 says the following: {No supernatural ability, spell-like ability, or spell works in an area of antimagic. Later on it says that only a Wall of Force, Prismatic Wall, and Prismatic Sphere are unaffected by an area of antimagic.} Apparently the area of antimagic will suppress the spell before the spell affects are created unless it is one of the three above spells. In previous editions of the game Anti-magic shell and Magic Resistance would not stop spell affects or spells that created something permanent. For example if you cast Wall of Iron the magic created a real "wall of iron" that could not be suppressed. End result, you could interpret the spell either way. If you applied the 3rd Edition logic to the previous editions then in the example above, the wall of iron spell would be suppressed before it had a chance to create the wall. Or at least that's how i interpret what they are saying in the rules. Bottom line, if that's how you interpret the spell, cool. Just be consistent in whatever you rule. I have found that most players have no problem in "rules interpretations" like the one above as long as you are somewhat logical and consistent in your rulings. [/QUOTE]
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Stupid anti-magic field
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