Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stupid door tricks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3026481" data-attributes="member: 29252"><p>The barbarian at the door has two basic options:</p><p></p><p>He can damage the door until it's out of hit points, and is thus breached, and no longer in the way (attack an object - will work eventually if he can penetrate it's hardness).</p><p></p><p>He can brute-force through the door with a strength check (burst item rules - roll vs. a set DC until it breaks - not guarenteed to ever roll enough).</p><p></p><p>An Adamantine weapon bypasses hardness less than 20 - a wooden door has hardness 5, and thus the hardness goes away. With an adamantine dagger, getting one point of damage every time, anybody will get through a wooden door eventually (if they can lift the dagger). Using a full-round action to line up a single attack vs. an inanimate object is an option in the rules, and lets him hit without a roll (still must roll for damage, but attack modifiers are meaningless). Power attack applies to attacking objects, so the strength 22 barbarian-10 with a greatsword can Power Attack the object for full, taking a full-round to line up the shot. If he does so, he gets: 20 damage from Power Attack (2 for 1 with a two-handed weapon), 9 damage from Strength (strength bonus * 1.5 for a two-handed weapon), and an absoulte minimum of 2 from the greatsword (deals 2d6 base damage - roll two 1's, and you get a 2 there). The minimum damage he can apply to the door with his Greatsword, if he Power Attacks for full with a two-handed weapon, is 31. Hardness of the wood subtracts 5, to 26. Door has 20 HP - it is guarenteed dead, by 6 points... unless the DM rules that a Greatsword isn't an ideal weapon for sundering a door, and thus only deals half damage. As 29 points of the damage are coming from Strength and Power Attack, he really just needs a two-handed weapon; if he's got a two-handed hammer, he's good to go.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3026481, member: 29252"] The barbarian at the door has two basic options: He can damage the door until it's out of hit points, and is thus breached, and no longer in the way (attack an object - will work eventually if he can penetrate it's hardness). He can brute-force through the door with a strength check (burst item rules - roll vs. a set DC until it breaks - not guarenteed to ever roll enough). An Adamantine weapon bypasses hardness less than 20 - a wooden door has hardness 5, and thus the hardness goes away. With an adamantine dagger, getting one point of damage every time, anybody will get through a wooden door eventually (if they can lift the dagger). Using a full-round action to line up a single attack vs. an inanimate object is an option in the rules, and lets him hit without a roll (still must roll for damage, but attack modifiers are meaningless). Power attack applies to attacking objects, so the strength 22 barbarian-10 with a greatsword can Power Attack the object for full, taking a full-round to line up the shot. If he does so, he gets: 20 damage from Power Attack (2 for 1 with a two-handed weapon), 9 damage from Strength (strength bonus * 1.5 for a two-handed weapon), and an absoulte minimum of 2 from the greatsword (deals 2d6 base damage - roll two 1's, and you get a 2 there). The minimum damage he can apply to the door with his Greatsword, if he Power Attacks for full with a two-handed weapon, is 31. Hardness of the wood subtracts 5, to 26. Door has 20 HP - it is guarenteed dead, by 6 points... unless the DM rules that a Greatsword isn't an ideal weapon for sundering a door, and thus only deals half damage. As 29 points of the damage are coming from Strength and Power Attack, he really just needs a two-handed weapon; if he's got a two-handed hammer, he's good to go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stupid door tricks
Top