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Stupid Dungeon Master Syndrome
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<blockquote data-quote="Kae'Yoss" data-source="post: 1872942" data-attributes="member: 4134"><p>Hm... I have a couple of stories, some my own, some from friends.</p><p></p><p>The very secret secret of the parry: In an AD&D game, they encountered some enemies (I think it was gnolls, or orks - some savage humanoids anyway) who had the ability to parry. One of the party rolled a natural 20, the DM said "nope, it's parried". They made another good attack, and "nope, it's parried" and so on. But the vexing thing was that the DM didn't allow anyone to learn or use that parry thing (should be easy enough), it was a perfectly mundane manouver only some enemies could do.</p><p></p><p>Then I had a couple of bad cases of railroading. 1st: Our party is in an alley where they encounter some sort of rogue'ish character. The others drew their weapons and faced him, my archer (dex 20 I think) trained his bow on him, string pulled back, arrow pointing straight at his heart. After that rogue said a couple of words, "he just lets himself fall backwards through a window, you can't do anything". No initiative, nothing. I could not even let loose my arrow, which would have been a matter of milliseconds. It's not as if the DM in question was totally new to D&D, either.</p><p></p><p>Same DM, same game, we were guarding a caravan. There was a river we had to cross, and miraculously, none of the caravan leaders seemed to know of it, because we had to look for way to cross it (of course, there were no bridges). We searched for a ford to cross, with the water being maybe knee-high for us humanoids - and one of the carts was caught by the current and driven downriver.</p><p></p><p>The DM in question seemed to have problems with travel magic, either, but instead of just putting up with it, or banning it outright if he couldn't deal with it, he decided to railroad us. He gave one of the players a vision via nightmare (nevermind that the player was an elf and therefore immune to that spell, and that he should have gotten a save which he didn't get) which showed some kind of island where we had to go. We knew the general location and proceeded to search the whole area via wind walk. But of course, we didn't find it - we HAD to go there by ship in order to get there. Of course, as the nation was currently in war, and none of the ships were available (never mind that the whole thing could have been more important four our side than one ship more or less in the next naval battle), so we had to find one first (which was of course in a halfling village - and I might mention that one of our characters was assigned a halfling phobia by the DM, so we had even more problems)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1872942, member: 4134"] Hm... I have a couple of stories, some my own, some from friends. The very secret secret of the parry: In an AD&D game, they encountered some enemies (I think it was gnolls, or orks - some savage humanoids anyway) who had the ability to parry. One of the party rolled a natural 20, the DM said "nope, it's parried". They made another good attack, and "nope, it's parried" and so on. But the vexing thing was that the DM didn't allow anyone to learn or use that parry thing (should be easy enough), it was a perfectly mundane manouver only some enemies could do. Then I had a couple of bad cases of railroading. 1st: Our party is in an alley where they encounter some sort of rogue'ish character. The others drew their weapons and faced him, my archer (dex 20 I think) trained his bow on him, string pulled back, arrow pointing straight at his heart. After that rogue said a couple of words, "he just lets himself fall backwards through a window, you can't do anything". No initiative, nothing. I could not even let loose my arrow, which would have been a matter of milliseconds. It's not as if the DM in question was totally new to D&D, either. Same DM, same game, we were guarding a caravan. There was a river we had to cross, and miraculously, none of the caravan leaders seemed to know of it, because we had to look for way to cross it (of course, there were no bridges). We searched for a ford to cross, with the water being maybe knee-high for us humanoids - and one of the carts was caught by the current and driven downriver. The DM in question seemed to have problems with travel magic, either, but instead of just putting up with it, or banning it outright if he couldn't deal with it, he decided to railroad us. He gave one of the players a vision via nightmare (nevermind that the player was an elf and therefore immune to that spell, and that he should have gotten a save which he didn't get) which showed some kind of island where we had to go. We knew the general location and proceeded to search the whole area via wind walk. But of course, we didn't find it - we HAD to go there by ship in order to get there. Of course, as the nation was currently in war, and none of the ships were available (never mind that the whole thing could have been more important four our side than one ship more or less in the next naval battle), so we had to find one first (which was of course in a halfling village - and I might mention that one of our characters was assigned a halfling phobia by the DM, so we had even more problems) [/QUOTE]
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