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General Tabletop Discussion
*TTRPGs General
Stupid Dungeon Master Syndrome
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<blockquote data-quote="Blue Sky" data-source="post: 1876790" data-attributes="member: 12230"><p>Hmmm, I've had a few.</p><p></p><p>Had one guy, running a Rifts game for me and another player. I'm playing some type of super-wizard (forgot the name), buddy of mine is playing some sort of hitman/ex-confederation type.</p><p></p><p>We get to a neutral town, do the shopping/finishing up quests thing, and then the town is attacked by the Confederation. Ok, cool. I dig. We're told that the only person that could help us stop the attack is a juicer (super druggie) who's lived more than 8 times as long as any other juicer. Kind of railroady, but once again, I dig.</p><p></p><p>Then the gm starts describing the battle, five minutes go by. Kinda long, but OK. Ten minutes go by. I start getting bored (yeah, I have a short attention span, sometimes). At twenty minutes of uninterrupted monologue (sp), I start a routine of look at GM, nod, look at clock, nod, GM, nod, and so on. 30 minutes later (yes, after 50 minutes of us sitting there listening to the story of this attack), the GM decides that it's getting late, and gives us a 10 minute "basic points" wrapup of the fight. Darn, I'm miffed, but I figure, everyone makes mistakes, right?</p><p></p><p>Next session, he starts off by telling us that he reconsidered, and wants us to <strong>play through</strong> the extremely long, boring fight. And yes, events go <em>exactly</em> like he described them, whether we like it, or not.</p><p></p><p>Uggh. I've beaten the worst memories out of my head, but that one still stands out as the worst game I've ever played.</p></blockquote><p></p>
[QUOTE="Blue Sky, post: 1876790, member: 12230"] Hmmm, I've had a few. Had one guy, running a Rifts game for me and another player. I'm playing some type of super-wizard (forgot the name), buddy of mine is playing some sort of hitman/ex-confederation type. We get to a neutral town, do the shopping/finishing up quests thing, and then the town is attacked by the Confederation. Ok, cool. I dig. We're told that the only person that could help us stop the attack is a juicer (super druggie) who's lived more than 8 times as long as any other juicer. Kind of railroady, but once again, I dig. Then the gm starts describing the battle, five minutes go by. Kinda long, but OK. Ten minutes go by. I start getting bored (yeah, I have a short attention span, sometimes). At twenty minutes of uninterrupted monologue (sp), I start a routine of look at GM, nod, look at clock, nod, GM, nod, and so on. 30 minutes later (yes, after 50 minutes of us sitting there listening to the story of this attack), the GM decides that it's getting late, and gives us a 10 minute "basic points" wrapup of the fight. Darn, I'm miffed, but I figure, everyone makes mistakes, right? Next session, he starts off by telling us that he reconsidered, and wants us to [B]play through[/B] the extremely long, boring fight. And yes, events go [I]exactly[/I] like he described them, whether we like it, or not. Uggh. I've beaten the worst memories out of my head, but that one still stands out as the worst game I've ever played. [/QUOTE]
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