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Stupid Dungeon Master Syndrome
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<blockquote data-quote="Castellan" data-source="post: 1876818" data-attributes="member: 639"><p>I agree that keeping players on their toes is a good thing. However, if you're going to break game-world continuity in favor of DM-creations, you'd better have some pretty good reasons. Otherwise, I wouldn't want to play in your game. A beholder that can fire into its Anti-Magic cone of effect is dreadfully over-powered, and should only be used if the players have been given some kind of fore-knowledge of this powerful entity.</p><p></p><p>I agree that if I saw a bunch of Tarrasques, I'd probably be curious enough that even if I expected a bad DM-ing experience, I'd stay just to see what happens next...</p><p></p><p></p><p></p><p></p><p>Yes, this kind of DMing sucks. However, one of the players in my game always talks about what a role-player he is, but he gets upset if there isn't major combat in every game session... So, I guess it comes from both sides of the Screen.</p><p></p><p></p><p></p><p></p><p>I'm in this situation, now, though without the "rewriting" issues. I'm in three games, one of which I run, the other two in which I play. One of the games involves a DM who's developed "a very detailed plot you'll all love when you uncover it!" Recently, we discovered that it would be up to us to stop a cell of the Cult of the Dragon from creating a Dracolich. We're all 5th and 6th level (there are 5 of us). The Cult members are 13th level and higher.</p><p></p><p>Quite in-character, my druid said, "I don't think I can serve my god or nature by dying, senselessly. I think we should report this to someone who can handle it, and get out of here with our hides." The DM looked noticeably upset by that comment. As the game session ended, he said, "You guys can leave this quest, if you want. But you'll each have to give me a pretty good reason why you're willing to let Dracoliches take over the world..." Obnoxious.</p><p></p><p></p><p></p><p></p><p>I could see having someone important be an NPC, but it really has to be done right. Obviously, the players need to feel like they're the center of all of the action. It would be better if this NPC were unable to complete his/her quest without the PCs to help him. I don't think I'm a good enough DM to pull this plot off, yet. I'd be really nervous about trying.</p><p></p><p></p><p></p><p></p><p>This is the other game I play in. A good friend (who is very much into anime) has developed an anime-esque plot that wholly depends on my PC. It's so bad, that if my PC doesn't do something, it can't get done, because the other players can't "see" what I can, or can't "hit" the monsters: only I can.</p><p></p><p>I finally had a good sit down with him last week and asked him to make my character a sub-plot and to make sure the other players aren't getting bored (technically too late). I like this guy, and I think he has potential, but it's bad when you're the only one doing anything for 4+ hours. </p><p></p><p></p><p></p><p></p><p>I don't see this as a problem so long as the DM announces his intent before game-day. Sometimes we all need to get away from the game. I'll suggest board-games, other role-playing games, movies, or even just not getting together for once... I think the DM should be able to give the players at least a full-day's notice, though, to be fair.</p><p></p><p><strong>* * *</strong></p><p></p><p>It's interesting to me, reading the "Stupid Players" thread and then reading this one. Though this thread has some folks mentioning what I consider to be some pretty dumb things, for the most part, it's folks pointing out their own mistakes, or ones they expect they'd make. All-in-all, a useful thread with some light humor mixed in.</p><p></p><p>However, the "Stupid Players" thread reads like a list of DMs I'd never want to play with. Many of them are condescending, or downright nasty regarding current or former players. They seem to have huge issues with DM vs. Player Syndrome; railroading; development of apropriate challenges; or any number of other problems. I fully expect that if their players could post anonymously, they'd post about those guys in this thread.</p><p></p><p>If there's one thing I'd like all DM's to admit, it's that, "My game can always be better than it is right now." A little humility goes a long way.</p></blockquote><p></p>
[QUOTE="Castellan, post: 1876818, member: 639"] I agree that keeping players on their toes is a good thing. However, if you're going to break game-world continuity in favor of DM-creations, you'd better have some pretty good reasons. Otherwise, I wouldn't want to play in your game. A beholder that can fire into its Anti-Magic cone of effect is dreadfully over-powered, and should only be used if the players have been given some kind of fore-knowledge of this powerful entity. I agree that if I saw a bunch of Tarrasques, I'd probably be curious enough that even if I expected a bad DM-ing experience, I'd stay just to see what happens next... Yes, this kind of DMing sucks. However, one of the players in my game always talks about what a role-player he is, but he gets upset if there isn't major combat in every game session... So, I guess it comes from both sides of the Screen. I'm in this situation, now, though without the "rewriting" issues. I'm in three games, one of which I run, the other two in which I play. One of the games involves a DM who's developed "a very detailed plot you'll all love when you uncover it!" Recently, we discovered that it would be up to us to stop a cell of the Cult of the Dragon from creating a Dracolich. We're all 5th and 6th level (there are 5 of us). The Cult members are 13th level and higher. Quite in-character, my druid said, "I don't think I can serve my god or nature by dying, senselessly. I think we should report this to someone who can handle it, and get out of here with our hides." The DM looked noticeably upset by that comment. As the game session ended, he said, "You guys can leave this quest, if you want. But you'll each have to give me a pretty good reason why you're willing to let Dracoliches take over the world..." Obnoxious. I could see having someone important be an NPC, but it really has to be done right. Obviously, the players need to feel like they're the center of all of the action. It would be better if this NPC were unable to complete his/her quest without the PCs to help him. I don't think I'm a good enough DM to pull this plot off, yet. I'd be really nervous about trying. This is the other game I play in. A good friend (who is very much into anime) has developed an anime-esque plot that wholly depends on my PC. It's so bad, that if my PC doesn't do something, it can't get done, because the other players can't "see" what I can, or can't "hit" the monsters: only I can. I finally had a good sit down with him last week and asked him to make my character a sub-plot and to make sure the other players aren't getting bored (technically too late). I like this guy, and I think he has potential, but it's bad when you're the only one doing anything for 4+ hours. I don't see this as a problem so long as the DM announces his intent before game-day. Sometimes we all need to get away from the game. I'll suggest board-games, other role-playing games, movies, or even just not getting together for once... I think the DM should be able to give the players at least a full-day's notice, though, to be fair. [b]* * *[/b] It's interesting to me, reading the "Stupid Players" thread and then reading this one. Though this thread has some folks mentioning what I consider to be some pretty dumb things, for the most part, it's folks pointing out their own mistakes, or ones they expect they'd make. All-in-all, a useful thread with some light humor mixed in. However, the "Stupid Players" thread reads like a list of DMs I'd never want to play with. Many of them are condescending, or downright nasty regarding current or former players. They seem to have huge issues with DM vs. Player Syndrome; railroading; development of apropriate challenges; or any number of other problems. I fully expect that if their players could post anonymously, they'd post about those guys in this thread. If there's one thing I'd like all DM's to admit, it's that, "My game can always be better than it is right now." A little humility goes a long way. [/QUOTE]
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