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General Tabletop Discussion
*Pathfinder & Starfinder
Stupid feat naming: Does it really matter that much?
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<blockquote data-quote="IceFractal" data-source="post: 3967814" data-attributes="member: 27704"><p>The thing about "simple, descriptive" feat names, is that they becomes less descriptive the more feats you have, and may not have been that simple in the first place. </p><p></p><p>For example:</p><p>Combat Reflexes is not related to Lightning Reflexes, nor does it modify your reflex save, give you a better initiative, or help your AC. These are all equally plausible from the name as what it actually does.</p><p></p><p>Combat Expertise is poorly named. One would expect it to let you use your Int bonus in combat somehow, or simply be better at combat, or use tactical manuevers. The actual effect is way down the list of guesses. </p><p></p><p>Power Attack does give you a more powerful attack. It does so at the expense of accuracy, which is not obvious from the name. Power Critical is not related at all - it does no extra damage, instead giving you extra accuracy to confirm a critical. </p><p></p><p>There are a <em>lot</em> of +2/+2 skill feats, and the names are only vaguely helpful at determining which is which.</p><p></p><p>Could you guess that Weapon Focus gives you +hit and Weapon Specialization gives you +damage without already knowing it?</p><p></p><p>Would you be able to guess that Extraordinary Spell Aim applies not to targetted or ray spells, but instead AoE spells, and involves exempting your allies instead of aiming better at your foes?</p><p></p><p>Combat Brute and Shock Trooper - which one gives you the "damage at the expense of AC" ability, and which one gives you the "better accuracy loss to damage gain ratio" ability? Do the names help at all here?</p><p></p><p>Clever Wrestling is only useful for escaping grapples. It doesn't help someone who wants to grapple. Close-Quarters Fighting helps prevent grapples, not do better in them.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3967814, member: 27704"] The thing about "simple, descriptive" feat names, is that they becomes less descriptive the more feats you have, and may not have been that simple in the first place. For example: Combat Reflexes is not related to Lightning Reflexes, nor does it modify your reflex save, give you a better initiative, or help your AC. These are all equally plausible from the name as what it actually does. Combat Expertise is poorly named. One would expect it to let you use your Int bonus in combat somehow, or simply be better at combat, or use tactical manuevers. The actual effect is way down the list of guesses. Power Attack does give you a more powerful attack. It does so at the expense of accuracy, which is not obvious from the name. Power Critical is not related at all - it does no extra damage, instead giving you extra accuracy to confirm a critical. There are a [I]lot[/I] of +2/+2 skill feats, and the names are only vaguely helpful at determining which is which. Could you guess that Weapon Focus gives you +hit and Weapon Specialization gives you +damage without already knowing it? Would you be able to guess that Extraordinary Spell Aim applies not to targetted or ray spells, but instead AoE spells, and involves exempting your allies instead of aiming better at your foes? Combat Brute and Shock Trooper - which one gives you the "damage at the expense of AC" ability, and which one gives you the "better accuracy loss to damage gain ratio" ability? Do the names help at all here? Clever Wrestling is only useful for escaping grapples. It doesn't help someone who wants to grapple. Close-Quarters Fighting helps prevent grapples, not do better in them. [/QUOTE]
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Stupid feat naming: Does it really matter that much?
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