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<blockquote data-quote="William drake" data-source="post: 3567185" data-attributes="member: 49143"><p>Well, neither myself nor my gruop has an issue with the rules as we've made them. And our recipe/system is fine. I was simply trying to give advice to someone who seems to be going down the same path as myself, and others did when they find that D&D losses itself later.</p><p></p><p>However, if you don't mind that players can dodge, block, or simply out will most spells and over come most foes as the game progresses. IF you dont mind the the video game style of play where eventually there must be only a single foe for the party to fight since anything less, smaller, or less powerful would just be whooped and thrown to the side. Then that's fine. It just didn't sound like this person felt that.</p><p></p><p>My style of game play, as is the style of many, is that we don't wish to keep upping the stakes to make the game seem fun. We never liked it that when fighting a foe in a videogame, at the begining of the game, he is one level, but return to that spot later, and that same foe has matched you in levels, or equal to it with the amount of enemies on the screen. </p><p></p><p>This is what happens in D&D. </p><p></p><p>You gain levels, so must the enemies, therefor, later, if you haven't left the country, the wolves in the area have gone from 1 to 12 Cr if you wish to still use them in the story. OR, you end up killing almost every wolf in the country in a single battle with the party to make them worth while. On the other hand, if you dont use normal creatures, you are forced to use the rare and wild foes to the point that in every sewer, or around every dark alley is something that really shouldn't be there, but is there becuse anything else would be a waist of the parties time. Example: take some of the monsters in dungeons *beholders, dire rats, giant cocroaches, monsterious bats..and so on and so on* to me, that sounds a bit funny after a while. You ask questions like "why in the hell is all that crap down there?" and others that seem to poke holes in the concept.</p><p></p><p></p><p>I say, keep it simple. Keep it dangerous and mysterious. If you use something not human, or monsterious, use it fleating so that the party doesn't grow accustomed to it. In this case, as the person who started the thread said: he wanted to know how to tone down the game so that his palyers dont run amuck and walk over everything he throws at them, he also didn't want to load down the foes with magic items, since, once beaten, the party would have them and then he would have to up the stake even more the next time he wished to use combat in that night's game.</p><p></p><p>Now, unless you have conservitive party. Gamers who arn't to be the killing machines that some are. Gamers who arn't out to get the items that give them +'s to this and that to the point that they are supermen, then you have nothing to worry about. But if you do, then you must tweak the game. And, I feel that every one does. No one wants the game to run away from them. Or, maybe its just me.</p><p></p><p></p><p>Game On.</p><p></p><p></p><p>a last question. How do you feel about when players are at +10 or higher to hit? At what point does the %, the chance feeling of the game go away? At what point should you start over since rolling doesn't matter anymore. You know what you can and can't hit, what you can or can't dodge, soak, or kill by simply guessing its stats compared to yourown. And, if you can do all that, then what then is the point of the game. It's no longer a game, I feel.</p><p></p><p>I say, to keep it a game, you must make it so that the Dice are needed, that they Player isn't always sure that his (to hit) will make it. Stats are fine, and + weapons are great, but after a while, if you have all the bonuses then what point is there to play. Unless that is the point, to become the ubber player with all the feats, stats and magic in the game so that even the gods dont mess with you. But, I'm not that kind of player. A simple sword, and cloak and half filled sadle of food makes my character get by.</p></blockquote><p></p>
[QUOTE="William drake, post: 3567185, member: 49143"] Well, neither myself nor my gruop has an issue with the rules as we've made them. And our recipe/system is fine. I was simply trying to give advice to someone who seems to be going down the same path as myself, and others did when they find that D&D losses itself later. However, if you don't mind that players can dodge, block, or simply out will most spells and over come most foes as the game progresses. IF you dont mind the the video game style of play where eventually there must be only a single foe for the party to fight since anything less, smaller, or less powerful would just be whooped and thrown to the side. Then that's fine. It just didn't sound like this person felt that. My style of game play, as is the style of many, is that we don't wish to keep upping the stakes to make the game seem fun. We never liked it that when fighting a foe in a videogame, at the begining of the game, he is one level, but return to that spot later, and that same foe has matched you in levels, or equal to it with the amount of enemies on the screen. This is what happens in D&D. You gain levels, so must the enemies, therefor, later, if you haven't left the country, the wolves in the area have gone from 1 to 12 Cr if you wish to still use them in the story. OR, you end up killing almost every wolf in the country in a single battle with the party to make them worth while. On the other hand, if you dont use normal creatures, you are forced to use the rare and wild foes to the point that in every sewer, or around every dark alley is something that really shouldn't be there, but is there becuse anything else would be a waist of the parties time. Example: take some of the monsters in dungeons *beholders, dire rats, giant cocroaches, monsterious bats..and so on and so on* to me, that sounds a bit funny after a while. You ask questions like "why in the hell is all that crap down there?" and others that seem to poke holes in the concept. I say, keep it simple. Keep it dangerous and mysterious. If you use something not human, or monsterious, use it fleating so that the party doesn't grow accustomed to it. In this case, as the person who started the thread said: he wanted to know how to tone down the game so that his palyers dont run amuck and walk over everything he throws at them, he also didn't want to load down the foes with magic items, since, once beaten, the party would have them and then he would have to up the stake even more the next time he wished to use combat in that night's game. Now, unless you have conservitive party. Gamers who arn't to be the killing machines that some are. Gamers who arn't out to get the items that give them +'s to this and that to the point that they are supermen, then you have nothing to worry about. But if you do, then you must tweak the game. And, I feel that every one does. No one wants the game to run away from them. Or, maybe its just me. Game On. a last question. How do you feel about when players are at +10 or higher to hit? At what point does the %, the chance feeling of the game go away? At what point should you start over since rolling doesn't matter anymore. You know what you can and can't hit, what you can or can't dodge, soak, or kill by simply guessing its stats compared to yourown. And, if you can do all that, then what then is the point of the game. It's no longer a game, I feel. I say, to keep it a game, you must make it so that the Dice are needed, that they Player isn't always sure that his (to hit) will make it. Stats are fine, and + weapons are great, but after a while, if you have all the bonuses then what point is there to play. Unless that is the point, to become the ubber player with all the feats, stats and magic in the game so that even the gods dont mess with you. But, I'm not that kind of player. A simple sword, and cloak and half filled sadle of food makes my character get by. [/QUOTE]
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