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<blockquote data-quote="shilsen" data-source="post: 3567288" data-attributes="member: 198"><p>That's only the style of play if you have a DM who hasn't got a varied enough grasp of the mechanics to challenge the PCs in various ways. There are tons of DMs on this site who are providing such varied challenges at levels in the 10+, 15+, 20+ and higher range. </p><p></p><p> </p><p></p><p>Maybe in your games. Not so in mine or in those of many DMs here. Firstly, many of the enemies in my game are not sitting waiting in one spot for the PCs to show up, whenever it is they do. And many foes don't level up to keep pace with the PCs. It's easy to challenge PCs with drastically lower level PCs, but again, only if you know the rules well enough to do so.</p><p></p><p></p><p></p><p>As mentioned above, all enemies don't need to level up with the PCs. And there's nothing wrong with PCs sometimes fighting much weaker enemies and wiping the floor with them. It gives the players/PCs a sense of accomplshment and character growth. That can be quite worthwhile.</p><p></p><p></p><p></p><p>I've been DMing my last Eberron campaigns for 2+ years (PCs going from 3rd to 13th level thus far) and another Eberron campaign somewhat concurrently before that for 2 years (PCs going from 4th to 11th) and in both cases, every time they run into weird stuff there's a reason for its existence where it was. That's not too hard to do.</p><p></p><p></p><p></p><p>It's easy to run the game mostly as written (I do, except my PCs are much stronger than using just the core books) and still keep things dangerous and mysterious. And when it comes to not having the PCs walk all over everything, one just needs to create and run their opposition more effectively. The OP's made it clear that's a significant weakness of his, hence the problem.</p><p></p><p></p><p></p><p>No, you don't need to tweak the game, or at least not seriously, to continue to challenge most players. And I think players who want their characters to be effective combatants and gain magic items that help them (why wouldn't they, considering their PCs are adventurers, whose lives depend on their effectiveness and equipment?) are the norm. Nothing wrong with that, and it's definitely not something that'll automatically make the game eventually unplayable, as it seems to be for you.</p><p></p><p></p><p></p><p>The role of chance in the game never goes away. A character with a +10 can hit an AC 29 without rolling a natural 20 (which lets him hit an AC of infinity) and can miss an AC of 13 without rolling a natural 1 (which lets him miss, however low). I'm not sure what sort of games you've been in, but I've never seen a PC (the highest I've played in 3e is up to 17th lvl) who is so powerful that he can always be sure of success.</p><p></p><p> </p><p></p><p>What level of play are you speaking of? Just the core rules and the MM itself has creatures that can challenge parties up to 20th lvl and beyond (especially if using classes, templates and HD advancement for creatures). This fabled uber character that you speak of, whom absolutely nothing can challenge or touch doesn't actually exist, IMNSHO.</p><p></p><p></p><p></p><p>It's a good thing that you know what works for you but to imply, as you do, that there is no point to other methods of play is a bit silly. Especially since a lot of what you're saying is absolutely part and parcel of the game is just not the case as long as you have a competent DM.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3567288, member: 198"] That's only the style of play if you have a DM who hasn't got a varied enough grasp of the mechanics to challenge the PCs in various ways. There are tons of DMs on this site who are providing such varied challenges at levels in the 10+, 15+, 20+ and higher range. Maybe in your games. Not so in mine or in those of many DMs here. Firstly, many of the enemies in my game are not sitting waiting in one spot for the PCs to show up, whenever it is they do. And many foes don't level up to keep pace with the PCs. It's easy to challenge PCs with drastically lower level PCs, but again, only if you know the rules well enough to do so. As mentioned above, all enemies don't need to level up with the PCs. And there's nothing wrong with PCs sometimes fighting much weaker enemies and wiping the floor with them. It gives the players/PCs a sense of accomplshment and character growth. That can be quite worthwhile. I've been DMing my last Eberron campaigns for 2+ years (PCs going from 3rd to 13th level thus far) and another Eberron campaign somewhat concurrently before that for 2 years (PCs going from 4th to 11th) and in both cases, every time they run into weird stuff there's a reason for its existence where it was. That's not too hard to do. It's easy to run the game mostly as written (I do, except my PCs are much stronger than using just the core books) and still keep things dangerous and mysterious. And when it comes to not having the PCs walk all over everything, one just needs to create and run their opposition more effectively. The OP's made it clear that's a significant weakness of his, hence the problem. No, you don't need to tweak the game, or at least not seriously, to continue to challenge most players. And I think players who want their characters to be effective combatants and gain magic items that help them (why wouldn't they, considering their PCs are adventurers, whose lives depend on their effectiveness and equipment?) are the norm. Nothing wrong with that, and it's definitely not something that'll automatically make the game eventually unplayable, as it seems to be for you. The role of chance in the game never goes away. A character with a +10 can hit an AC 29 without rolling a natural 20 (which lets him hit an AC of infinity) and can miss an AC of 13 without rolling a natural 1 (which lets him miss, however low). I'm not sure what sort of games you've been in, but I've never seen a PC (the highest I've played in 3e is up to 17th lvl) who is so powerful that he can always be sure of success. What level of play are you speaking of? Just the core rules and the MM itself has creatures that can challenge parties up to 20th lvl and beyond (especially if using classes, templates and HD advancement for creatures). This fabled uber character that you speak of, whom absolutely nothing can challenge or touch doesn't actually exist, IMNSHO. It's a good thing that you know what works for you but to imply, as you do, that there is no point to other methods of play is a bit silly. Especially since a lot of what you're saying is absolutely part and parcel of the game is just not the case as long as you have a competent DM. [/QUOTE]
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