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Stupid High Skill Checks and Saves
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<blockquote data-quote="robberbaron" data-source="post: 3567383" data-attributes="member: 14771"><p>I think I agree with much of the above.</p><p></p><p>This might sounds like a rant but I've always used a 'Stream of Consciousness' technique for my writing. Sorry if it comes over as gibberish.</p><p></p><p>My group includes both PCs with titanic Spot/Listen bonuses and pathetic ones. Huge Save bonuses and normal ones.</p><p>They more often than not see stuff before it happens and don't fail saves that often.</p><p></p><p>It's just stuff I take in my stride. If they spot 4 ambushes in a row they will miss one (hopefully), if they decimate the opposition in 2 rounds they will not be as lucky next time (hopefully), if they make all the DC18-21 saves they won't do so next time.</p><p></p><p>Basically, I don't let it get to me. I know I can't make all NPCs as potent as the PCs (don't intend to devote the time to powergaming them) and I wouldn't want to. If the PCs seem to be having it a bit easy, I set an equivalent encounter next time. They might do it again or not. Doesn't really matter to me as long as their success is a result of lucky rolling and/or player intelligence. </p><p>If they are having easy encounters because the opponents are too weak I can fix that; if they are rolling high on a particular night nothing needs fixing.</p><p>If the opponents kick the crap out of them because they are too powerful then I still, probably, don't need to change anything. I sometimes set challenges from which the party should seriously consider running. Not often, but sometimes. If it keeps happening then I'll adjust my challenge levels.</p><p></p><p>I think that my job as DM is to challenge the players. If they can prevail through rolling dice alone then I am being lazy. They should have to think. Sometimes they should have to think about losing.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 3567383, member: 14771"] I think I agree with much of the above. This might sounds like a rant but I've always used a 'Stream of Consciousness' technique for my writing. Sorry if it comes over as gibberish. My group includes both PCs with titanic Spot/Listen bonuses and pathetic ones. Huge Save bonuses and normal ones. They more often than not see stuff before it happens and don't fail saves that often. It's just stuff I take in my stride. If they spot 4 ambushes in a row they will miss one (hopefully), if they decimate the opposition in 2 rounds they will not be as lucky next time (hopefully), if they make all the DC18-21 saves they won't do so next time. Basically, I don't let it get to me. I know I can't make all NPCs as potent as the PCs (don't intend to devote the time to powergaming them) and I wouldn't want to. If the PCs seem to be having it a bit easy, I set an equivalent encounter next time. They might do it again or not. Doesn't really matter to me as long as their success is a result of lucky rolling and/or player intelligence. If they are having easy encounters because the opponents are too weak I can fix that; if they are rolling high on a particular night nothing needs fixing. If the opponents kick the crap out of them because they are too powerful then I still, probably, don't need to change anything. I sometimes set challenges from which the party should seriously consider running. Not often, but sometimes. If it keeps happening then I'll adjust my challenge levels. I think that my job as DM is to challenge the players. If they can prevail through rolling dice alone then I am being lazy. They should have to think. Sometimes they should have to think about losing. [/QUOTE]
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