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<blockquote data-quote="FireLance" data-source="post: 3570115" data-attributes="member: 3424"><p>Yes. Play at the levels you and your players are comfortable with, with the amount of magic that you and your players are comfortable with, in the style that you and your players are comfortable with, at the pace you and your players are comfortable with. If you and your players happen to disagree about any of the above, you and your players will need to compromise or find new players or a new DM.</p><p></p><p>RPG products cater to an audience with very varied tastes, from casual players and DMs who simply want to play through a challenging encounter without worrying too much about the background and logic of the scenario (or will fill in a background and come up with logical reasons for the encounter to be set up the way it was themselves) to dedicated storytellers and worldbuilders who demand a high level of coherence; from players and DMs who enjoy low-magic worlds, to those who enjoy settings where magic is rare but powerful, to those who prefer magic to be common and reliable. As you yourself have noted, you have a different view of fantasy from some others.</p><p></p><p>Finally, the challenge of a monster is not entirely determined by how easily a character is able to hit it with his primary attack. A creature may have other defences, such as regeneration, fast healing, miss chances, damage reduction, or plenty of hit points, or just good attacks. In any case, attack bonuses for fighter-types tend to increase faster than their opponents' ACs, so the chances of them hitting with their first attack tends to increase at higher levels. If even a fighter type has only a 50% chance of hitting a creature with his best attack, characters with medium or poor BAB probably shouldn't even bother to try. This approach helps keep melee combat viable for the non-fighter types a little longer.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3570115, member: 3424"] Yes. Play at the levels you and your players are comfortable with, with the amount of magic that you and your players are comfortable with, in the style that you and your players are comfortable with, at the pace you and your players are comfortable with. If you and your players happen to disagree about any of the above, you and your players will need to compromise or find new players or a new DM. RPG products cater to an audience with very varied tastes, from casual players and DMs who simply want to play through a challenging encounter without worrying too much about the background and logic of the scenario (or will fill in a background and come up with logical reasons for the encounter to be set up the way it was themselves) to dedicated storytellers and worldbuilders who demand a high level of coherence; from players and DMs who enjoy low-magic worlds, to those who enjoy settings where magic is rare but powerful, to those who prefer magic to be common and reliable. As you yourself have noted, you have a different view of fantasy from some others. Finally, the challenge of a monster is not entirely determined by how easily a character is able to hit it with his primary attack. A creature may have other defences, such as regeneration, fast healing, miss chances, damage reduction, or plenty of hit points, or just good attacks. In any case, attack bonuses for fighter-types tend to increase faster than their opponents' ACs, so the chances of them hitting with their first attack tends to increase at higher levels. If even a fighter type has only a 50% chance of hitting a creature with his best attack, characters with medium or poor BAB probably shouldn't even bother to try. This approach helps keep melee combat viable for the non-fighter types a little longer. [/QUOTE]
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