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<blockquote data-quote="fusangite" data-source="post: 3573122" data-attributes="member: 7240"><p>Not all published material is good. But that's a problem with the published material not with the core rules.Because you are buying published material that is not a good fit with your tastes and should select other published material?It's not in my games. PCs are attacked at home, on the road and when staying with NPCs. Again, your problem seems to be that you have purchased some disappointing adventures. That sucks. But I think if you make better use of the ENW reviews system and forums, you can avoid this.Yes. I would. Fortunately, as an ENnies judge this year, I don't think I have found a single sewer in any of the submissions to the Best Adventure category.Yep. Eventually, D&D characters will become tough enough that regular hyenas won't seem to be a threat to them. That's a basic thing about D&D: as characters gain levels, they will be become more powerful. If you don't like that, might I recommend you switch to a game where advancement is slower and less exponential in character. If you want there to always be a chance of a regular wolf killing a PC, you should pick a game system where characters' capacity to survive damage doesn't increase as they adventure more.High level parties just aren't going to be threatened by mundane wolves in D&D. If you want to play a game in which very experienced adventurers could still be killed by a pack of wolves, play Runequest or Call of Cthulu or some other game where a few very unlucky dodge rolls in a row are all it takes for a highly experienced character to die. D&D is a flexible system that can be used for a lot of things but I think that what you want out of it in this respect is beyond its capacity. And that's okay.To everyone? All the time? It seems to me that there are all kinds of conditions under which wolves are not dangerous like in a well-fortified city that can close its gates and all kind of entities to which they are not dangerous like ghosts and dragons. Well, in D&D, there is another set of conditions under which wolves are not dangerous: when they face a high-level party.Huh? What other creatures? Seems to me like the books are full of creatures that are dangerous to high level parties.So don't buy them.Then perhaps you should consider playing Grim Tales or RQ Lankhmar or some game that isn't about that. The products that are suited to your gaming tastes are out there. You just have to choose to purchase them instead ofYou've got perfectly common views. You just appear to insist that D&D be adapted to your views instead of you adapting your purchasing behaviours to what is out there.Yes. Here is the procedure: go to your FLGS and purchase a game that meets your needs; then run it.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3573122, member: 7240"] Not all published material is good. But that's a problem with the published material not with the core rules.Because you are buying published material that is not a good fit with your tastes and should select other published material?It's not in my games. PCs are attacked at home, on the road and when staying with NPCs. Again, your problem seems to be that you have purchased some disappointing adventures. That sucks. But I think if you make better use of the ENW reviews system and forums, you can avoid this.Yes. I would. Fortunately, as an ENnies judge this year, I don't think I have found a single sewer in any of the submissions to the Best Adventure category.Yep. Eventually, D&D characters will become tough enough that regular hyenas won't seem to be a threat to them. That's a basic thing about D&D: as characters gain levels, they will be become more powerful. If you don't like that, might I recommend you switch to a game where advancement is slower and less exponential in character. If you want there to always be a chance of a regular wolf killing a PC, you should pick a game system where characters' capacity to survive damage doesn't increase as they adventure more.High level parties just aren't going to be threatened by mundane wolves in D&D. If you want to play a game in which very experienced adventurers could still be killed by a pack of wolves, play Runequest or Call of Cthulu or some other game where a few very unlucky dodge rolls in a row are all it takes for a highly experienced character to die. D&D is a flexible system that can be used for a lot of things but I think that what you want out of it in this respect is beyond its capacity. And that's okay.To everyone? All the time? It seems to me that there are all kinds of conditions under which wolves are not dangerous like in a well-fortified city that can close its gates and all kind of entities to which they are not dangerous like ghosts and dragons. Well, in D&D, there is another set of conditions under which wolves are not dangerous: when they face a high-level party.Huh? What other creatures? Seems to me like the books are full of creatures that are dangerous to high level parties.So don't buy them.Then perhaps you should consider playing Grim Tales or RQ Lankhmar or some game that isn't about that. The products that are suited to your gaming tastes are out there. You just have to choose to purchase them instead ofYou've got perfectly common views. You just appear to insist that D&D be adapted to your views instead of you adapting your purchasing behaviours to what is out there.Yes. Here is the procedure: go to your FLGS and purchase a game that meets your needs; then run it. [/QUOTE]
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