Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Stupid High Skill Checks and Saves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceFractal" data-source="post: 3573522" data-attributes="member: 27704"><p>First off, props to Hussar - that's a point which often gets "conveniently" forgotten when people start talking about "the good old days" before powergaming or magic item proliferation.</p><p></p><p>Secondly, my view on fudging is this - fudge the stats beforehand if you need to, but don't fudge what happens in gameplay. So sure, give that troll king an extra tough hide and more HP - but once the battle starts, don't keep making his rolls "1 better than yours". If the BBEG is that important, give them some action points, and make a note when they get expended - if they get away and return later, they'll be that much less lucky. </p><p></p><p></p><p>Why not fudge in gameplay? Well, three reasons. First off, it can very easily become a slippery path. First you use it sparingly, but if you're not careful you'll end up giving random bandits nigh-godlike powers because you think the PCs should be more afraid of robbery. </p><p></p><p>Secondly, when you fudge things a lot, it disconnects players from having any input on the story. Got a great plan to sneak past some guards - won't work, because the DM wanted you to fight them. Prepare carefully for the BBEG? Why bother - perfect strategy or random flailing will end up the same. He's going to last for as long the DM finds it convenient. </p><p></p><p>And third - would you like it if the player's fudged their rolls "for RP purposes"? Heck no, but they could probably make a good case for it:</p><p>"Well, my character is very devoted to protecting his friends, so he wouldn't have failed that save against fear, because running would mess up his story."</p><p>"I just don't see an expert mage like me fumbling that fireball - I think my backstory, which mentions my good concentration skills, is more important than some random roll."</p><p>"Yeah, I didn't roll that critical, but the moment felt right for a decisive blow."</p><p></p><p>You take this too far, and it isn't a game anymore, it's purely collaborative (or possibly argumentative) storytelling.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3573522, member: 27704"] First off, props to Hussar - that's a point which often gets "conveniently" forgotten when people start talking about "the good old days" before powergaming or magic item proliferation. Secondly, my view on fudging is this - fudge the stats beforehand if you need to, but don't fudge what happens in gameplay. So sure, give that troll king an extra tough hide and more HP - but once the battle starts, don't keep making his rolls "1 better than yours". If the BBEG is that important, give them some action points, and make a note when they get expended - if they get away and return later, they'll be that much less lucky. Why not fudge in gameplay? Well, three reasons. First off, it can very easily become a slippery path. First you use it sparingly, but if you're not careful you'll end up giving random bandits nigh-godlike powers because you think the PCs should be more afraid of robbery. Secondly, when you fudge things a lot, it disconnects players from having any input on the story. Got a great plan to sneak past some guards - won't work, because the DM wanted you to fight them. Prepare carefully for the BBEG? Why bother - perfect strategy or random flailing will end up the same. He's going to last for as long the DM finds it convenient. And third - would you like it if the player's fudged their rolls "for RP purposes"? Heck no, but they could probably make a good case for it: "Well, my character is very devoted to protecting his friends, so he wouldn't have failed that save against fear, because running would mess up his story." "I just don't see an expert mage like me fumbling that fireball - I think my backstory, which mentions my good concentration skills, is more important than some random roll." "Yeah, I didn't roll that critical, but the moment felt right for a decisive blow." You take this too far, and it isn't a game anymore, it's purely collaborative (or possibly argumentative) storytelling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stupid High Skill Checks and Saves
Top