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Stupid High Skill Checks and Saves
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<blockquote data-quote="William drake" data-source="post: 3576569" data-attributes="member: 49143"><p>Well, I don't agree. I've recently found the "Wheel of Time" Rpg game book. It's very low magic. If your not a caster, you have no spell like or supernatural abilities. There are no magical itmes, and the few that exist are considered to be artifacts. Everyone is human, and the other playable race is supposed to live outside of humanity, so they are to be background: npc's to talk to. </p><p></p><p>But, in that book, as the way I've done with myown game. Ive taken the classes with lots of supernatural abilites, or spell like, or w/e and swapped them out for more feats, or skills that make sense. In the "Wheel of Time" they have ranger types that dont have spells, they have feats that make upfor them. They have a monk-type class, without the leap of clouds or the quivering palm. They have extra combat feats that make them badass in game.</p><p></p><p>In my games, I take out the things that overpower the class, but I also do it with the enemies. It works out pretty well. I ran a game once that lasted 3yrs with these rules, and everyone injoyed the grity feel of it. So, just saying, You can do low magic and do it well.</p><p></p><p>thanks.</p><p></p><p>Game on</p></blockquote><p></p>
[QUOTE="William drake, post: 3576569, member: 49143"] Well, I don't agree. I've recently found the "Wheel of Time" Rpg game book. It's very low magic. If your not a caster, you have no spell like or supernatural abilities. There are no magical itmes, and the few that exist are considered to be artifacts. Everyone is human, and the other playable race is supposed to live outside of humanity, so they are to be background: npc's to talk to. But, in that book, as the way I've done with myown game. Ive taken the classes with lots of supernatural abilites, or spell like, or w/e and swapped them out for more feats, or skills that make sense. In the "Wheel of Time" they have ranger types that dont have spells, they have feats that make upfor them. They have a monk-type class, without the leap of clouds or the quivering palm. They have extra combat feats that make them badass in game. In my games, I take out the things that overpower the class, but I also do it with the enemies. It works out pretty well. I ran a game once that lasted 3yrs with these rules, and everyone injoyed the grity feel of it. So, just saying, You can do low magic and do it well. thanks. Game on [/QUOTE]
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