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General Tabletop Discussion
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Stupid High Skill Checks and Saves
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<blockquote data-quote="Venator" data-source="post: 3578488" data-attributes="member: 44617"><p>Would you, and the community as a whole agree that these are pretty much standard "actual play" numbers for strong/weak saves? Are they to low, high?</p><p></p><p></p><p>I'm currently struggling to find what I feel to be the optimal use of feat slots to sure up my 9th level Fighters Will save, which is currently +4.</p><p></p><p>I'm thinking I should probably have a cloak of resistance +2 by 10th. I'm thinking of taking that new Fighter option from Complete Champion to sacrifice half of my base attack and add it to Will saves until the end of my next turn at 10th as well. That will give me a +11 to my Will save "on demand" but it will cost me +5 to hit for a round. What do you guys think about that? Am I better off takinf Iron Will or Combat Focus?</p><p></p><p>What do you feel the average "oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />" save DC is at 10th level? 20-21ish? (5th level spells and a +5 from stats, items, ect?)</p></blockquote><p></p>
[QUOTE="Venator, post: 3578488, member: 44617"] Would you, and the community as a whole agree that these are pretty much standard "actual play" numbers for strong/weak saves? Are they to low, high? I'm currently struggling to find what I feel to be the optimal use of feat slots to sure up my 9th level Fighters Will save, which is currently +4. I'm thinking I should probably have a cloak of resistance +2 by 10th. I'm thinking of taking that new Fighter option from Complete Champion to sacrifice half of my base attack and add it to Will saves until the end of my next turn at 10th as well. That will give me a +11 to my Will save "on demand" but it will cost me +5 to hit for a round. What do you guys think about that? Am I better off takinf Iron Will or Combat Focus? What do you feel the average "oh :):):):)" save DC is at 10th level? 20-21ish? (5th level spells and a +5 from stats, items, ect?) [/QUOTE]
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