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Stupid player decisions + bad dice rolls = dead PC
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<blockquote data-quote="Berandor" data-source="post: 1156463" data-attributes="member: 225"><p>I think one way or the other, you did right here. You could also have the orcs fight among themselves, fall from the ledge, or what else. Averting the TPK in this instance was, I think, correct. The exact way and the amount of pain you deal out in the process might be debatable, but killing everybody wouldn't have been wise.</p><p>And hero points can make for a good way to get around this bad rolling.</p><p>I don't know exactly how they picked a fight, but the other behaviour doesn't seem too stupid to me. Someone asks for me, I go look him up, knock on his door, talk to him. You already described the players as "idiots" before they started the fight. I guess it's because you are mad at them for the latter, but perhaps you misinterpreted some of their actions?</p><p>He's a monk/cleric. Of course he's unarmed/unarmored.</p><p>That's pretty harsh. If you do feel so strongly about a character or player, then I suggest you talk to him off-game about it.</p><p>I'd say that depends on the character in question. </p><p>Don't try to force an alignment on the player, btw. Note these things and gradually slide him over to neutral, of need be, with all consequences (lost spells?).</p><p>Also, it could still be in character without being a major alignment transgression.</p><p>O.k., that's pretty bad.</p><p>But it didn't need to. Imprisonment, stabilization, an intrepid maid/servant/innkeeper/guest saving him, etc.</p><p> </p><p>So, I feel what happened is tragic and a little stupid, but you had your part in it, too. Sorry if I come across as brash, no offense intended, just a little nudge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>My suggestion: Talk to the monk's player, then talk to the bard's player, then decide what you're gonna do. Learn from this situation and grow to be an even better DM. </p><p>Of course. We're sentimental crying bastards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Or is that just me?</p><p> </p><p>ETA:</p><p>Again, you should probably revisit your problems with the player/character and talk to the player about it. Meet for a coffee or something, and defuse this situation. It can only lead to certain doom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Berandor, post: 1156463, member: 225"] I think one way or the other, you did right here. You could also have the orcs fight among themselves, fall from the ledge, or what else. Averting the TPK in this instance was, I think, correct. The exact way and the amount of pain you deal out in the process might be debatable, but killing everybody wouldn't have been wise. And hero points can make for a good way to get around this bad rolling. I don't know exactly how they picked a fight, but the other behaviour doesn't seem too stupid to me. Someone asks for me, I go look him up, knock on his door, talk to him. You already described the players as "idiots" before they started the fight. I guess it's because you are mad at them for the latter, but perhaps you misinterpreted some of their actions? He's a monk/cleric. Of course he's unarmed/unarmored. That's pretty harsh. If you do feel so strongly about a character or player, then I suggest you talk to him off-game about it. I'd say that depends on the character in question. Don't try to force an alignment on the player, btw. Note these things and gradually slide him over to neutral, of need be, with all consequences (lost spells?). Also, it could still be in character without being a major alignment transgression. O.k., that's pretty bad. But it didn't need to. Imprisonment, stabilization, an intrepid maid/servant/innkeeper/guest saving him, etc. So, I feel what happened is tragic and a little stupid, but you had your part in it, too. Sorry if I come across as brash, no offense intended, just a little nudge :) My suggestion: Talk to the monk's player, then talk to the bard's player, then decide what you're gonna do. Learn from this situation and grow to be an even better DM. Of course. We're sentimental crying bastards. :) Or is that just me? ETA: Again, you should probably revisit your problems with the player/character and talk to the player about it. Meet for a coffee or something, and defuse this situation. It can only lead to certain doom :) [/QUOTE]
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