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*TTRPGs General
Stupid player decisions + bad dice rolls = dead PC
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<blockquote data-quote="Zerakon" data-source="post: 1156711" data-attributes="member: 12921"><p>Well, I was going by the implied conditions in Buttercup's story:</p><p>1) The bad guy "is sleeping in his locked room."</p><p></p><p>So, it's night time and cleaning maids won't be around til the next day.</p><p></p><p>2) "The cleric would have died too, but he ran out of the room and down the stairs while he still had 5 hit points left."</p><p></p><p>So, the bard got dropped in the bad guy's room <strong>upstairs.</strong> Perhaps there are some barmaids downstairs, but for someone to have the presence of mind to run upstairs past a bow-wielding maniac chasing after a wounded cleric seems so unlikely as to be laughable.</p><p></p><p>To clarify my position, when I DM, and such a situation comes up, I actually would roll to see if some sort of unexpected assistance is available. I tend to proclaim percentages out loud and roll them right there, and I'll even listen to proposals from PCs if they think I've forgotten something. For example, I might say: "Well, there's an 5% chance that someone working at the inn happens to be upstairs and walks over to see the bard bleeding to death." A player might say: "and how about a neighbor who was awakened by the sounds..." and I might say, "good point, but what are the odds that he'd get up from sleeping quickly enough to do something for the bard?" etc.</p><p></p><p>My response of considering leaving a game would be for a DM that just proclaimed out of nowhere that an intrepid maid shows up and starts bandaging the wounded bard.</p><p></p><p>As far as feeling bad about a PC death, yep, I would as a player or DM. However, I feel worse when the DM fudges to save a character.</p></blockquote><p></p>
[QUOTE="Zerakon, post: 1156711, member: 12921"] Well, I was going by the implied conditions in Buttercup's story: 1) The bad guy "is sleeping in his locked room." So, it's night time and cleaning maids won't be around til the next day. 2) "The cleric would have died too, but he ran out of the room and down the stairs while he still had 5 hit points left." So, the bard got dropped in the bad guy's room [b]upstairs.[/b] Perhaps there are some barmaids downstairs, but for someone to have the presence of mind to run upstairs past a bow-wielding maniac chasing after a wounded cleric seems so unlikely as to be laughable. To clarify my position, when I DM, and such a situation comes up, I actually would roll to see if some sort of unexpected assistance is available. I tend to proclaim percentages out loud and roll them right there, and I'll even listen to proposals from PCs if they think I've forgotten something. For example, I might say: "Well, there's an 5% chance that someone working at the inn happens to be upstairs and walks over to see the bard bleeding to death." A player might say: "and how about a neighbor who was awakened by the sounds..." and I might say, "good point, but what are the odds that he'd get up from sleeping quickly enough to do something for the bard?" etc. My response of considering leaving a game would be for a DM that just proclaimed out of nowhere that an intrepid maid shows up and starts bandaging the wounded bard. As far as feeling bad about a PC death, yep, I would as a player or DM. However, I feel worse when the DM fudges to save a character. [/QUOTE]
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