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*TTRPGs General
Stupid player decisions + bad dice rolls = dead PC
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<blockquote data-quote="Berandor" data-source="post: 1156836" data-attributes="member: 225"><p>Zeragon, amazingly enough, I agree with you.</p><p></p><p>I totally dislike if I get the feeling that the DM saved my character for some reason.</p><p></p><p>However, Buttercup expressed regrets at the dead bard, and not knowing the bard's player (perhaps he doesn't mind that much), I simply ackowledged that there were possibilities not to kill the bard. Also, even at nighttime, a fight is loud, and someone might look what the ruckus is about (the PCs are not the only adventurers).</p><p></p><p>I still think that the game went off with a bad start at the unlucky rolls with the orcs, and from there on both players and DM were probably a little stressed.</p><p>As the monk lost his head (or used tactics to lure the fighter away from his dying friend), so - in a small way - did Buttercup.</p><p></p><p>If she had paused for a moment, then decided level-headed that the bard was dead, she would surely not regret it as much as she did (or perhaps she would?).</p><p></p><p>Being a player that dislikes these kinds of DM favors, I tend not to fudge when DMing, but with hero points helping, I would not cause a TPK just because everybody rolled badly. An avalanche, the orcs taking the group prisoner (or even better, stealing their equipment and horses and leaving them naked in the cold), something along these lines could still pose a severe hindrance and penalty without killing all PCs outright.</p></blockquote><p></p>
[QUOTE="Berandor, post: 1156836, member: 225"] Zeragon, amazingly enough, I agree with you. I totally dislike if I get the feeling that the DM saved my character for some reason. However, Buttercup expressed regrets at the dead bard, and not knowing the bard's player (perhaps he doesn't mind that much), I simply ackowledged that there were possibilities not to kill the bard. Also, even at nighttime, a fight is loud, and someone might look what the ruckus is about (the PCs are not the only adventurers). I still think that the game went off with a bad start at the unlucky rolls with the orcs, and from there on both players and DM were probably a little stressed. As the monk lost his head (or used tactics to lure the fighter away from his dying friend), so - in a small way - did Buttercup. If she had paused for a moment, then decided level-headed that the bard was dead, she would surely not regret it as much as she did (or perhaps she would?). Being a player that dislikes these kinds of DM favors, I tend not to fudge when DMing, but with hero points helping, I would not cause a TPK just because everybody rolled badly. An avalanche, the orcs taking the group prisoner (or even better, stealing their equipment and horses and leaving them naked in the cold), something along these lines could still pose a severe hindrance and penalty without killing all PCs outright. [/QUOTE]
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