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*TTRPGs General
Stupid player decisions + bad dice rolls = dead PC
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<blockquote data-quote="Halivar" data-source="post: 1157120" data-attributes="member: 9327"><p>Exagger... err... hyperbole. I knew you were gonna call me on it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> Like I said, I don't throw low-CR stuff at them unless it's to move the plot forward, but I'm <em>always</em> trying to move the plot forward. I throw characters at them that I expect to get taken out like clockwork, but Mr. Red-Shirt NPC rolls a 20 and player rolls a 1, then rolls a 1 on his reflex save to hold on to his weapon. Then Mr. Red Shirt NPC rolls two 20's in a row. It happens; it really does. Twice now I've turned a hidden second 20 into a "missed the crit, but still hit."</p><p> </p><p> Most of the time they're up to any challenge (and sometimes surprise me how easily they defeat BBEG's I was afraid would TPK them). </p><p> </p><p> But of course, there are those nights where the laws of probability turn on their head due to improper alignment of the planets and no one rolls above 10 all night. Some roll 1's five times in a row and all heck breaks loose. Players fail what ought to be trivial checks and attacks in a frustrating comedy of errors akin to <em>Final Destination</em> (I mean, who didn't laugh through that movie?).</p><p> </p><p> As a DM, these occurances frustrate me, too. Games where you make the all the right decisions, pick all the right fights, bring all the right tools and you die anyways seems to go against the nature of the fantasy epic. Maybe if we were playing Cthulhu or something, it would be appropriate.</p><p> </p><p> Those are just my thoughts, and from my group. Your group is probably very different and expects something very different than mine does, and that's cool, too.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1157120, member: 9327"] Exagger... err... hyperbole. I knew you were gonna call me on it... ;) Like I said, I don't throw low-CR stuff at them unless it's to move the plot forward, but I'm [i]always[/i] trying to move the plot forward. I throw characters at them that I expect to get taken out like clockwork, but Mr. Red-Shirt NPC rolls a 20 and player rolls a 1, then rolls a 1 on his reflex save to hold on to his weapon. Then Mr. Red Shirt NPC rolls two 20's in a row. It happens; it really does. Twice now I've turned a hidden second 20 into a "missed the crit, but still hit." Most of the time they're up to any challenge (and sometimes surprise me how easily they defeat BBEG's I was afraid would TPK them). But of course, there are those nights where the laws of probability turn on their head due to improper alignment of the planets and no one rolls above 10 all night. Some roll 1's five times in a row and all heck breaks loose. Players fail what ought to be trivial checks and attacks in a frustrating comedy of errors akin to [i]Final Destination[/i] (I mean, who didn't laugh through that movie?). As a DM, these occurances frustrate me, too. Games where you make the all the right decisions, pick all the right fights, bring all the right tools and you die anyways seems to go against the nature of the fantasy epic. Maybe if we were playing Cthulhu or something, it would be appropriate. Those are just my thoughts, and from my group. Your group is probably very different and expects something very different than mine does, and that's cool, too. [/QUOTE]
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