Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stupid Player Syndrome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jeff37923" data-source="post: 1875329" data-attributes="member: 26008"><p>While running Star Wars (both versions), I came to expect the moment in each game session when my players would "get ate up with stupid" as the effect was termed.</p><p></p><p></p><p>During d20 Star Wars, a player with a 12th level Scoundrel decided to jump on a ticking thermal detonator to shield the rest of the party from the blast. I thought that this was a very heroic, if suicidal, thing to do and promised myself that I'd give him some goodies when he rolled up his next character for doing this. That is until he said, "Yeah. With my armor and my hit points, I'll have have no problem living through the explosion!". It became even worse when the player got mad at me and stormed away from the table wailing that I had deliberately killed his character. </p><p></p><p></p><p>Then there was the guy during a WEG Star Wars game who took his X-Wing and attacked an oncoming squadron of TIE fighters while the rest of the players (in a typical YT-1300) watched in horror. The players didn't know that the TIE squadron was on its way to escort in a pair of bulk freighters and were not even going to pay attention to them until they were attacked. After our Brash Pilot (apt template name) got himself killed and the X-Wing destroyed, the rest of the party had to suffer through the attention of the Imperial authorities on planet because the X-Wing and the YT-1300 had been flying together initially. At the end of that gaming session, the player complained that I was being unfair to him and didn't know the rules.</p><p></p><p></p><p>Last but not least is my favorite. The player who was not paying attention during the game. We were playing WEG Star Wars in a local game store, Player A (whose character was a Young Jedi) was paying more attention to a game of Magic at the table 15 feet away then our own game. Players B, C, D, and E had just fast-talked the local Imperials into not looking too closely at their damaged ship or its sensor logs (which would have tipped them off to a firefight that happened with some Imperials in the system they had just left). The only thing they had to do was have Player B (who was an R2 unit) just falsify some computer logs to give the Imperials once they landed, although part of their fast-talked story would have the R2 unit look damaged (some soot and a few dents, easy to do without really hurting the PC). Then Player A wandered back over:</p><p></p><p>Player C: OK, now all we have to do is make the droid look damaged.</p><p>Player A: We have to make the droid look damaged? I can do that! I pull out my heavy blaster pistol and shoot the droid!</p><p>Players B,C,D,E: (Looks of horror and disbelief.)</p><p>Me: Are you sure you want to do that?</p><p>Player A: Yes!</p><p>Me: You want to shoot the droid to make it look damaged?</p><p>Player A: Yes! I shoot it right now!</p><p></p><p>The heavy blaster pistol shot hit the droid PC and destroyed it. Which caused the 2 grenades that the droid was hiding in its body detonate. Everyone in that part of the ship took damage, except for the pilot (who was in the cockpit). Then Player C shot Player A, leaving him stunned. In far too short a time, the ship had landed. </p><p></p><p>Then the Imperials came on board. They saw the damaged ship and the nonexistant R2 unit and smelled the carbon and ozone from the blaster shots in the air. At this point, Player A was no longer stunned and stepped into it again.</p><p></p><p>Me (as Imperial): What exactly happened here?</p><p>Player A: Well, our R2 unit exploded. I think that it was smuggling grenades or something inside it.</p><p>Me (as Imperial): The R2 unit exploded? Because it was smuggling explosives?</p><p>Player A (aside to me): I'm gonna use the Jedi Mind Trick!</p><p>Player A: This is not the damage from a pair of smuggled grenades and we are not Rebels (wiggles fingers).</p><p></p><p>Of course, Player A rolled so low that he actually tipped off the Imperial that he was trying some Jedi trick. When the Imperial declared that they were going to be incarcerated unitil they could investigate what happened, there was a blaster fight again inside the ship. TPK. Flawless victory for the Imperials.</p><p></p><p>I felt bad for the player that got his PC droid killed and the next game of mine he was in, I let him have a couple of extras for his character.</p><p></p><p>I still have to watch out for players in my games getting "ate up with stupid", but not so much anymore.</p></blockquote><p></p>
[QUOTE="jeff37923, post: 1875329, member: 26008"] While running Star Wars (both versions), I came to expect the moment in each game session when my players would "get ate up with stupid" as the effect was termed. During d20 Star Wars, a player with a 12th level Scoundrel decided to jump on a ticking thermal detonator to shield the rest of the party from the blast. I thought that this was a very heroic, if suicidal, thing to do and promised myself that I'd give him some goodies when he rolled up his next character for doing this. That is until he said, "Yeah. With my armor and my hit points, I'll have have no problem living through the explosion!". It became even worse when the player got mad at me and stormed away from the table wailing that I had deliberately killed his character. Then there was the guy during a WEG Star Wars game who took his X-Wing and attacked an oncoming squadron of TIE fighters while the rest of the players (in a typical YT-1300) watched in horror. The players didn't know that the TIE squadron was on its way to escort in a pair of bulk freighters and were not even going to pay attention to them until they were attacked. After our Brash Pilot (apt template name) got himself killed and the X-Wing destroyed, the rest of the party had to suffer through the attention of the Imperial authorities on planet because the X-Wing and the YT-1300 had been flying together initially. At the end of that gaming session, the player complained that I was being unfair to him and didn't know the rules. Last but not least is my favorite. The player who was not paying attention during the game. We were playing WEG Star Wars in a local game store, Player A (whose character was a Young Jedi) was paying more attention to a game of Magic at the table 15 feet away then our own game. Players B, C, D, and E had just fast-talked the local Imperials into not looking too closely at their damaged ship or its sensor logs (which would have tipped them off to a firefight that happened with some Imperials in the system they had just left). The only thing they had to do was have Player B (who was an R2 unit) just falsify some computer logs to give the Imperials once they landed, although part of their fast-talked story would have the R2 unit look damaged (some soot and a few dents, easy to do without really hurting the PC). Then Player A wandered back over: Player C: OK, now all we have to do is make the droid look damaged. Player A: We have to make the droid look damaged? I can do that! I pull out my heavy blaster pistol and shoot the droid! Players B,C,D,E: (Looks of horror and disbelief.) Me: Are you sure you want to do that? Player A: Yes! Me: You want to shoot the droid to make it look damaged? Player A: Yes! I shoot it right now! The heavy blaster pistol shot hit the droid PC and destroyed it. Which caused the 2 grenades that the droid was hiding in its body detonate. Everyone in that part of the ship took damage, except for the pilot (who was in the cockpit). Then Player C shot Player A, leaving him stunned. In far too short a time, the ship had landed. Then the Imperials came on board. They saw the damaged ship and the nonexistant R2 unit and smelled the carbon and ozone from the blaster shots in the air. At this point, Player A was no longer stunned and stepped into it again. Me (as Imperial): What exactly happened here? Player A: Well, our R2 unit exploded. I think that it was smuggling grenades or something inside it. Me (as Imperial): The R2 unit exploded? Because it was smuggling explosives? Player A (aside to me): I'm gonna use the Jedi Mind Trick! Player A: This is not the damage from a pair of smuggled grenades and we are not Rebels (wiggles fingers). Of course, Player A rolled so low that he actually tipped off the Imperial that he was trying some Jedi trick. When the Imperial declared that they were going to be incarcerated unitil they could investigate what happened, there was a blaster fight again inside the ship. TPK. Flawless victory for the Imperials. I felt bad for the player that got his PC droid killed and the next game of mine he was in, I let him have a couple of extras for his character. I still have to watch out for players in my games getting "ate up with stupid", but not so much anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stupid Player Syndrome
Top