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Stupid Player Syndrome
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<blockquote data-quote="Chimera" data-source="post: 1875966" data-attributes="member: 2002"><p>The Final Chapter, which led to the dissolution of the game and the end of my friendships with these people (along with other, out of game issues).</p><p></p><p>Prelate of the Cleric's religion disappears. I give her clues. I hand-hold the group to figuring out that the Prelate has business interests and perhaps they should talk to her business manager. (Who is also the Prelate's lover, but they don't know that at the time.)</p><p></p><p>Business manager lives in the Three Masks Theater (and Inn). Owned and operated by Master Thespian. For no apparent reason, the party's wizard, who has made a point of trying to suck up to and make associations with everyone else of consequence in town, has decided that he hates Master Thespian with a passion and has not once set foot in the TMT.</p><p></p><p>So what do they do? They get it into their heads that the BM (Business Manager) is responsible for the Prelates disappearance. With no evidence. The Wizard and one of the Rangers (not the one above) decide to meet with the guy in the TMT, where they tell him that they know he's responsible for the Prelate's disappearance and that they intend to kill him. (This is a Good group, btw).</p><p></p><p>Of course, BM immediately runs to his good friend, Master Thespian, as well as to the town guards, to tell them all that he's received a death threat from this well known wizard.</p><p></p><p>So....it snows. For the first time in living memory. Over a foot and a half of snow falls overnight. Since the town is basically a refugee camp with more people than adequate housing, where is everyone? In the Inns and Taverns, packed shoulder to shoulder, trying to keep warm. (I'd had this scheduled on the game calendar for more than two months of real time. Just happened to occur when these events were taking place.)</p><p></p><p>Wizard and Ranger decide to kidnap BM and question him, right out of the Inn. Cleric and other Ranger wisely decide to stay out of it. Wizard and Ranger go to the TMT and watch the guy until he goes up to his room. (Watched by Master Thespian and his entire staff, of course.)</p><p></p><p>So, how are they going to get the guy?</p><p></p><p>Wizard decides to cast <em>Invisibility</em> right in the middle of the crowd and then follow the guy. Despite me describing the conditions <strong>three times</strong>. Argues incessently about how he should be able to do this and how no one should notice him. yeah, right. So I describe how it would work if he were to do this, but say "fortunately, your character is too intelligent to do this".</p><p></p><p>AFTER this, Ranger decides that his method is basically the same move, only involving pulling up his <em>Cloak of Elvenkind</em> and following the guy. Yeah, right. Same argument. I wouldn't allow it.</p><p></p><p>They go up to the guy's room. Wizard uses <em>Knock</em> to get in. They physically assault the guy and use spells on him. They open door to carry him out. Master Thespian and bunch of guards standing there, arms folded, waiting for them. They slam the door and go to the window. MT's #1 student <em>levitating</em> outside the window, <em>glitterdust</em> falling around her. <em>"Going somewhere?"</em> she asks?</p><p></p><p>Players get pissed at me for not allowing them to get away with an extremely stupid plan, for having the NPCs act like real people. The next session, which was our last, was very tense. These two players made it abundantly aware that they were not happy with me.</p><p></p><p>Then I had a big fight with the Wizard player and haven't spoken to him or the Ranger player since!</p></blockquote><p></p>
[QUOTE="Chimera, post: 1875966, member: 2002"] The Final Chapter, which led to the dissolution of the game and the end of my friendships with these people (along with other, out of game issues). Prelate of the Cleric's religion disappears. I give her clues. I hand-hold the group to figuring out that the Prelate has business interests and perhaps they should talk to her business manager. (Who is also the Prelate's lover, but they don't know that at the time.) Business manager lives in the Three Masks Theater (and Inn). Owned and operated by Master Thespian. For no apparent reason, the party's wizard, who has made a point of trying to suck up to and make associations with everyone else of consequence in town, has decided that he hates Master Thespian with a passion and has not once set foot in the TMT. So what do they do? They get it into their heads that the BM (Business Manager) is responsible for the Prelates disappearance. With no evidence. The Wizard and one of the Rangers (not the one above) decide to meet with the guy in the TMT, where they tell him that they know he's responsible for the Prelate's disappearance and that they intend to kill him. (This is a Good group, btw). Of course, BM immediately runs to his good friend, Master Thespian, as well as to the town guards, to tell them all that he's received a death threat from this well known wizard. So....it snows. For the first time in living memory. Over a foot and a half of snow falls overnight. Since the town is basically a refugee camp with more people than adequate housing, where is everyone? In the Inns and Taverns, packed shoulder to shoulder, trying to keep warm. (I'd had this scheduled on the game calendar for more than two months of real time. Just happened to occur when these events were taking place.) Wizard and Ranger decide to kidnap BM and question him, right out of the Inn. Cleric and other Ranger wisely decide to stay out of it. Wizard and Ranger go to the TMT and watch the guy until he goes up to his room. (Watched by Master Thespian and his entire staff, of course.) So, how are they going to get the guy? Wizard decides to cast [i]Invisibility[/i] right in the middle of the crowd and then follow the guy. Despite me describing the conditions [b]three times[/b]. Argues incessently about how he should be able to do this and how no one should notice him. yeah, right. So I describe how it would work if he were to do this, but say "fortunately, your character is too intelligent to do this". AFTER this, Ranger decides that his method is basically the same move, only involving pulling up his [i]Cloak of Elvenkind[/i] and following the guy. Yeah, right. Same argument. I wouldn't allow it. They go up to the guy's room. Wizard uses [i]Knock[/i] to get in. They physically assault the guy and use spells on him. They open door to carry him out. Master Thespian and bunch of guards standing there, arms folded, waiting for them. They slam the door and go to the window. MT's #1 student [i]levitating[/i] outside the window, [i]glitterdust[/i] falling around her. [i]"Going somewhere?"[/i] she asks? Players get pissed at me for not allowing them to get away with an extremely stupid plan, for having the NPCs act like real people. The next session, which was our last, was very tense. These two players made it abundantly aware that they were not happy with me. Then I had a big fight with the Wizard player and haven't spoken to him or the Ranger player since! [/QUOTE]
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