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Stupid Player Syndrome
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<blockquote data-quote="DungeonmasterCal" data-source="post: 1876006" data-attributes="member: 5388"><p>I have dozens of stupid player stories, but this is one of my favorites. What makes it even funnier for me was this guy was normally a very sharp player. </p><p></p><p>Running a 2e game, and the party, consisting of Humans (Bard, Ranger, and Thief) and a Dwarven Fighter, enter a series of caverns, having learned of a shortcut to their destination that would save them having to travel through wild and troll-filled hill country.</p><p></p><p>Finding a tomb in the caverns, they decide explore it. After finding a nice pile of loot (with almost no opposition or hinderance), they continue on, and enter one last chamber. On the far side of it, they can actually see daylight. Stepping into the room, several skeletons advance from shadowed alcoves and attack. The Dwarven fighter steps up and swings and connects. BOOM! The skeletons were enchanted to explode (blastbones, I think they were called...from Dragon magazine) for 2d6 damage (same as fireball...blast radius and everything).</p><p></p><p>The party retreats to plan. The Thief decides that fighting them one at a time was pointless, so he convinces the Fighter that they have to take them out all once, and to do that, he'll grab one end of the 50's rope, the Fighter will take the other, and they'll stretch it across the room and mow 'em down while running down the length of the chamber.</p><p></p><p>Factor in damage from 11 remaining blastbones at 2d6 apiece, and the result was one dead Dwarven Fighter and one dead Human Thief. The Thief was later resurrected and to this day that player is still made fun of by others for his "brilliant plan".</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 1876006, member: 5388"] I have dozens of stupid player stories, but this is one of my favorites. What makes it even funnier for me was this guy was normally a very sharp player. Running a 2e game, and the party, consisting of Humans (Bard, Ranger, and Thief) and a Dwarven Fighter, enter a series of caverns, having learned of a shortcut to their destination that would save them having to travel through wild and troll-filled hill country. Finding a tomb in the caverns, they decide explore it. After finding a nice pile of loot (with almost no opposition or hinderance), they continue on, and enter one last chamber. On the far side of it, they can actually see daylight. Stepping into the room, several skeletons advance from shadowed alcoves and attack. The Dwarven fighter steps up and swings and connects. BOOM! The skeletons were enchanted to explode (blastbones, I think they were called...from Dragon magazine) for 2d6 damage (same as fireball...blast radius and everything). The party retreats to plan. The Thief decides that fighting them one at a time was pointless, so he convinces the Fighter that they have to take them out all once, and to do that, he'll grab one end of the 50's rope, the Fighter will take the other, and they'll stretch it across the room and mow 'em down while running down the length of the chamber. Factor in damage from 11 remaining blastbones at 2d6 apiece, and the result was one dead Dwarven Fighter and one dead Human Thief. The Thief was later resurrected and to this day that player is still made fun of by others for his "brilliant plan". [/QUOTE]
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