Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stupid Player Syndrome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chimera" data-source="post: 1876535" data-attributes="member: 2002"><p>Wasn't that way on my end. Was all the players deciding that I should let them get away with anything they wanted to do, regardless of how silly, suicidal or just plain stupid their plan was. Then deciding that they should argue with the GM when he(me) said that their plan wouldn't work and they should do something else.</p><p></p><p>Me, I would take that as a firm clue that I should do something else...</p><p></p><p></p><p>Such as in the last case. I asked them why they decided the business manager was guilty and threatened him with death in the common room of the inn owned by a guy the wizard had deliberately declared to be his enemy (for no apparent reason). They had no real answer for me.</p><p></p><p>I pulled their butts out of it by having the guy come to them after the kidnapping attempt (surrounded by town guards) to tell them the information that they SHOULD have gotten from him peacefully.</p><p></p><p>I went out of my way to salvage adventures and hand-hold them through even simple adventures, because they were intent on arguing <strong>every freaking thing</strong> that didn't go their way.</p><p></p><p>Fourth Story (to illustrate the point).</p><p></p><p>During some downtime, Corm the Dwarf Ranger, takes on a job supervising six commoner dwarves digging sewer tunnels. After six months of this, the group decides to go adventuring again.</p><p></p><p>Corm leaves his gold (8 bars totalling 20,000 silver dollars value) in the custody of the six commoners while he goes off. Of course, when he returns two months later, one of the dwarves is gone - with Corm's gold. To me, no big surprise. These commoners make 125 dollars a month.</p><p></p><p>(Imagine that you supervise six mooks making $15,000 per year digging tunnels. Would you take off for several months, trusting them to guard your suitcase filled with $200,000 in cash?)</p><p></p><p>Well, the entire purpose of this was to set up the next adventure, entitled "The Search for Corm's Gold".</p><p></p><p>But the player in question had a fit. I was stealing his gold, I was unfair, the dwarf should never have stolen it....whine, whine, whine. The wizard player (another whining git) backed him up. The group nearly broke up <strong>just over that!</strong></p></blockquote><p></p>
[QUOTE="Chimera, post: 1876535, member: 2002"] Wasn't that way on my end. Was all the players deciding that I should let them get away with anything they wanted to do, regardless of how silly, suicidal or just plain stupid their plan was. Then deciding that they should argue with the GM when he(me) said that their plan wouldn't work and they should do something else. Me, I would take that as a firm clue that I should do something else... Such as in the last case. I asked them why they decided the business manager was guilty and threatened him with death in the common room of the inn owned by a guy the wizard had deliberately declared to be his enemy (for no apparent reason). They had no real answer for me. I pulled their butts out of it by having the guy come to them after the kidnapping attempt (surrounded by town guards) to tell them the information that they SHOULD have gotten from him peacefully. I went out of my way to salvage adventures and hand-hold them through even simple adventures, because they were intent on arguing [b]every freaking thing[/b] that didn't go their way. Fourth Story (to illustrate the point). During some downtime, Corm the Dwarf Ranger, takes on a job supervising six commoner dwarves digging sewer tunnels. After six months of this, the group decides to go adventuring again. Corm leaves his gold (8 bars totalling 20,000 silver dollars value) in the custody of the six commoners while he goes off. Of course, when he returns two months later, one of the dwarves is gone - with Corm's gold. To me, no big surprise. These commoners make 125 dollars a month. (Imagine that you supervise six mooks making $15,000 per year digging tunnels. Would you take off for several months, trusting them to guard your suitcase filled with $200,000 in cash?) Well, the entire purpose of this was to set up the next adventure, entitled "The Search for Corm's Gold". But the player in question had a fit. I was stealing his gold, I was unfair, the dwarf should never have stolen it....whine, whine, whine. The wizard player (another whining git) backed him up. The group nearly broke up [b]just over that![/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stupid Player Syndrome
Top