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Stupid Player Syndrome
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<blockquote data-quote="demiurge1138" data-source="post: 1876739" data-attributes="member: 7451"><p>In a Spycraft game I was playing, one of the players was going a bit crazy. Note I say not character. Player. Despite his constant whining that there was too much combat and not enough role-playing in the D&D game I ran, in Spycraft he wanted to kill everything. This despite the fact that his character was a nebbish techie working for a Swiss bank. So, on the Orient Express bent for St. Petersburg, the DM aquiesced to his kill-hungry streak and threw in a battle with a pack of winter wolves, courtesy of a Monster Manual. </p><p></p><p>My character, a petty thief, gadgeteer and conspiracy buff, who was quite good with both a pistol and a claw hammer, managed to kill two of the three wolves with a bit of team work, since that's the idea of a roleplaying game. Teamwork. But no. The kill-crazy tech goes on about how I "stole his kills", as if it's an FPS, and only with both in-and-out-of-game diplomacy did I manage to survive.</p><p></p><p>So I, in a revenge intended to be humorous and harmless, used zip-tie restraints to bind his arms and legs for the remainder of the voyage.</p><p></p><p>Only the fact that I carryed him out of harm's way from the mad bomber who we discovered was on the train a little too late kept me from getting killed by him for that.</p><p></p><p>So, in St. Petersburg, we were supposed to spy on a Russian mob-boss, and we eventually tracked him down to a snowy little tavern. The faceman, who was none-too-bright, decided to wait until the boss went into the bathroom (with bodyguards, of course), then sidle into the urinal next to his and chat him up. The mobster didn't take to this idea, and a bodyguard grabbed him by the neck.</p><p></p><p>Enter kill-crazy tech, guns-a-blazing. </p><p></p><p>Both the faceman and the tech die chunky deaths in the resulting fight. The rest of the characters, myself included, run off into the night, and thus did that campaign end.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1876739, member: 7451"] In a Spycraft game I was playing, one of the players was going a bit crazy. Note I say not character. Player. Despite his constant whining that there was too much combat and not enough role-playing in the D&D game I ran, in Spycraft he wanted to kill everything. This despite the fact that his character was a nebbish techie working for a Swiss bank. So, on the Orient Express bent for St. Petersburg, the DM aquiesced to his kill-hungry streak and threw in a battle with a pack of winter wolves, courtesy of a Monster Manual. My character, a petty thief, gadgeteer and conspiracy buff, who was quite good with both a pistol and a claw hammer, managed to kill two of the three wolves with a bit of team work, since that's the idea of a roleplaying game. Teamwork. But no. The kill-crazy tech goes on about how I "stole his kills", as if it's an FPS, and only with both in-and-out-of-game diplomacy did I manage to survive. So I, in a revenge intended to be humorous and harmless, used zip-tie restraints to bind his arms and legs for the remainder of the voyage. Only the fact that I carryed him out of harm's way from the mad bomber who we discovered was on the train a little too late kept me from getting killed by him for that. So, in St. Petersburg, we were supposed to spy on a Russian mob-boss, and we eventually tracked him down to a snowy little tavern. The faceman, who was none-too-bright, decided to wait until the boss went into the bathroom (with bodyguards, of course), then sidle into the urinal next to his and chat him up. The mobster didn't take to this idea, and a bodyguard grabbed him by the neck. Enter kill-crazy tech, guns-a-blazing. Both the faceman and the tech die chunky deaths in the resulting fight. The rest of the characters, myself included, run off into the night, and thus did that campaign end. Demiurge out. [/QUOTE]
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