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Stupid Player Syndrome
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<blockquote data-quote="rumblehed" data-source="post: 1877263" data-attributes="member: 26391"><p><strong>Stay together</strong></p><p></p><p>My players seem to do really well so long as they stay together and work together. It's usually when they get separated or one party member decides to go it alone that things spin out of control.</p><p></p><p>D&D:</p><p></p><p>The party is contracted by the master of the local library to journey into the lower vaults and restore the balance in the resting place of a powerful cursed item. The librarian warns the PC's not to touch the item. The party works to together to navigate a series of trapped rooms. An order of actions must be performed in each of the trapped areas to open a door into the further reaches of the vaults. Two of the party members arrive ahead of the others, the rogue halfling and the elven fighter/wizard. The halfling managed to get slightly sizzled in a fire trap in the previous room and stops to rest and wait for the remainder of the party to reach them. The elf decides to explore a little further, does not inform the halfling of where he's going, and sets out into the unknown dungeon alone. Eventually, the elf discovers a room with not one item but three. The items are not setting properly in their resting places.</p><p></p><p>DM: What do you do now?</p><p>PC: I reach out and push the item back into place.</p><p>DM: With your hand?</p><p>PC: Yes.</p><p>DM: Are you sure you want to do that?</p><p>PC: Yes.</p><p>DM: You remember the librarian told you not to touch the item?</p><p>PC: I remember.</p><p>DM: Do you still want to push the item back into place with your hand?</p><p>PC: Yes.</p><p>DM: Ooooookkkaaaayyyyy. Make a Will Save please.</p><p>PC: Uhhhh....14</p><p>DM: No. I'm sorry. You feel compelled to take the item and, by any means necessary, remove it from this place to guard it.</p><p></p><p>Well, the elf ended up killing the party cleric while trying to get away with the cursed item. The elf perished alone after fleeing into the dungeon. The other party members never even found the elf's remains.</p></blockquote><p></p>
[QUOTE="rumblehed, post: 1877263, member: 26391"] [b]Stay together[/b] My players seem to do really well so long as they stay together and work together. It's usually when they get separated or one party member decides to go it alone that things spin out of control. D&D: The party is contracted by the master of the local library to journey into the lower vaults and restore the balance in the resting place of a powerful cursed item. The librarian warns the PC's not to touch the item. The party works to together to navigate a series of trapped rooms. An order of actions must be performed in each of the trapped areas to open a door into the further reaches of the vaults. Two of the party members arrive ahead of the others, the rogue halfling and the elven fighter/wizard. The halfling managed to get slightly sizzled in a fire trap in the previous room and stops to rest and wait for the remainder of the party to reach them. The elf decides to explore a little further, does not inform the halfling of where he's going, and sets out into the unknown dungeon alone. Eventually, the elf discovers a room with not one item but three. The items are not setting properly in their resting places. DM: What do you do now? PC: I reach out and push the item back into place. DM: With your hand? PC: Yes. DM: Are you sure you want to do that? PC: Yes. DM: You remember the librarian told you not to touch the item? PC: I remember. DM: Do you still want to push the item back into place with your hand? PC: Yes. DM: Ooooookkkaaaayyyyy. Make a Will Save please. PC: Uhhhh....14 DM: No. I'm sorry. You feel compelled to take the item and, by any means necessary, remove it from this place to guard it. Well, the elf ended up killing the party cleric while trying to get away with the cursed item. The elf perished alone after fleeing into the dungeon. The other party members never even found the elf's remains. [/QUOTE]
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