Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Stupid Player Syndrome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuardianLurker" data-source="post: 1877919" data-attributes="member: 786"><p><strong>"Ah...it was a stupid conversation anyway."</strong></p><p></p><p>First, from my side of the fence:</p><p>It's my first 3e game, and I'm playing a brash young Wizard/Thief. The campaign premise is that there's an "Adventurer's Guild" who hires out mercenaries to help people take care of those troublesome things like zombie plagues and such.</p><p></p><p>It's our first game, and we've just arrived in the local town because the nearby abandoned church has suddenly gotten much spookier. We walk in the Inn's front doors, and I blurt out "Hi! We're from the Bravo Adventuring Company! Did somebody order a bunch of heroes?" Much amusment was had by all.</p><p></p><p>Second, from the GM's side of the fence:</p><p>My players (a bard, 2 fighters, and a cleric) are traveling along the road on their way to the next big adventure site. The stop in a small village. The villagers recognizing them as adventurer-types asks them to help with this small problem they've been having - a Behir. </p><p></p><p>The party's average level is 4.5, and they're surprising effective, all being old time game veterans. So a Behir should be doable. The party rightly realizes that they don't have to kill the nuetral behir, just get it out of the area. Their greed kicks in when they realize it'd make a great guard animal for some rich guy. So they plan on trying to talk it into becoming a pet.</p><p></p><p>I explain that behirs are rather dumb - you can talk to it, but it isn't going to understand complex thoughts, or even much beyond satisfying its basic animal drives. The party quickly finds the behir in a little dell, and send the bard in as the diplomat.</p><p></p><p>The bard loses the behir conversationally a couple of times, and I gently remind him - the behir is stupid. But progress is being made. The bard begins his final argument - if the behir doesn't leave, the villagers will kill it, or at least have the party kill the behir. In this process, the bard, standing right next to this behir utters the fatal phrase: "They sent us to kill you."</p><p></p><p>Even as the words left his mouth, he realized how dumb that had been. 2 rounds later, the bard has acquired the "tasty" flaw and is inside the behire stomach.</p><p></p><p>Even now, almost 10 levels later, all I have to do is but a "Behir" minature down (which I use for any large snake-like monster) and the party, sight unseen, leaves it alone. They'll fight demons, devils, dragons, and even evil archmages, but a behir they leave alone.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1877919, member: 786"] [b]"Ah...it was a stupid conversation anyway."[/b] First, from my side of the fence: It's my first 3e game, and I'm playing a brash young Wizard/Thief. The campaign premise is that there's an "Adventurer's Guild" who hires out mercenaries to help people take care of those troublesome things like zombie plagues and such. It's our first game, and we've just arrived in the local town because the nearby abandoned church has suddenly gotten much spookier. We walk in the Inn's front doors, and I blurt out "Hi! We're from the Bravo Adventuring Company! Did somebody order a bunch of heroes?" Much amusment was had by all. Second, from the GM's side of the fence: My players (a bard, 2 fighters, and a cleric) are traveling along the road on their way to the next big adventure site. The stop in a small village. The villagers recognizing them as adventurer-types asks them to help with this small problem they've been having - a Behir. The party's average level is 4.5, and they're surprising effective, all being old time game veterans. So a Behir should be doable. The party rightly realizes that they don't have to kill the nuetral behir, just get it out of the area. Their greed kicks in when they realize it'd make a great guard animal for some rich guy. So they plan on trying to talk it into becoming a pet. I explain that behirs are rather dumb - you can talk to it, but it isn't going to understand complex thoughts, or even much beyond satisfying its basic animal drives. The party quickly finds the behir in a little dell, and send the bard in as the diplomat. The bard loses the behir conversationally a couple of times, and I gently remind him - the behir is stupid. But progress is being made. The bard begins his final argument - if the behir doesn't leave, the villagers will kill it, or at least have the party kill the behir. In this process, the bard, standing right next to this behir utters the fatal phrase: "They sent us to kill you." Even as the words left his mouth, he realized how dumb that had been. 2 rounds later, the bard has acquired the "tasty" flaw and is inside the behire stomach. Even now, almost 10 levels later, all I have to do is but a "Behir" minature down (which I use for any large snake-like monster) and the party, sight unseen, leaves it alone. They'll fight demons, devils, dragons, and even evil archmages, but a behir they leave alone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stupid Player Syndrome
Top