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*TTRPGs General
Stupid Player Syndrome
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<blockquote data-quote="GrayIguana" data-source="post: 1881143" data-attributes="member: 7265"><p>I must admit that when I get a chance to play, I'm often the one who will take a shot at attacking something that is beyond my abilities. Heroism isn't about killing the weak stuff. </p><p></p><p>Once I played a fighter who was stuck on an island with a Blue Dragon (1st ed), and it may have been Isle of Dread. I think I had a way off the island, but I couldn't resist leaving it alive. So we played cat and mouse for several encounters. After setting an elaborate trap, it kicks my but again and I have to flee. I'm running toward a tall cliff and dive into the ocean below. I had few hit points, but I was hoping I could strip off my armor and evade the dragon. Well, I forgot about the ring of water walking that I wore constantly as it was one of my only magic items. The DM didn't forget, and ruled that the 20 foot head dive was like diving into the ground. </p><p></p><p>The next story isn't so dumb as it is entertaining. As a DM, I usually run a player through a start up scene to illustrate how combat runs. Our new female player was investigating a dingy campsite, when out of the nearby forest an arrow narrowly misses her. </p><p></p><p>DM(me): "The arrow is still quivering in the post near your head, what do you do?</p><p>Player: "I scream"</p><p>DM: "Really"</p><p>Player: "Well, that's what I would do if I were there"</p><p>DM: "Well, you are playing a hero-type person. You have a bow, arrows, and a sword. You don't have to scream."</p><p>Player: "Maybe someone will help me"</p><p>DM: "OK, well you see this hairy beast walk out of the woods, it is carrying a bow, but it drops it. It pulls an ax and walks toward you."</p><p>Player: "I run away"</p><p></p><p>She was a lot of fun to play with, and she turneed out to be a great player.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 1881143, member: 7265"] I must admit that when I get a chance to play, I'm often the one who will take a shot at attacking something that is beyond my abilities. Heroism isn't about killing the weak stuff. Once I played a fighter who was stuck on an island with a Blue Dragon (1st ed), and it may have been Isle of Dread. I think I had a way off the island, but I couldn't resist leaving it alive. So we played cat and mouse for several encounters. After setting an elaborate trap, it kicks my but again and I have to flee. I'm running toward a tall cliff and dive into the ocean below. I had few hit points, but I was hoping I could strip off my armor and evade the dragon. Well, I forgot about the ring of water walking that I wore constantly as it was one of my only magic items. The DM didn't forget, and ruled that the 20 foot head dive was like diving into the ground. The next story isn't so dumb as it is entertaining. As a DM, I usually run a player through a start up scene to illustrate how combat runs. Our new female player was investigating a dingy campsite, when out of the nearby forest an arrow narrowly misses her. DM(me): "The arrow is still quivering in the post near your head, what do you do? Player: "I scream" DM: "Really" Player: "Well, that's what I would do if I were there" DM: "Well, you are playing a hero-type person. You have a bow, arrows, and a sword. You don't have to scream." Player: "Maybe someone will help me" DM: "OK, well you see this hairy beast walk out of the woods, it is carrying a bow, but it drops it. It pulls an ax and walks toward you." Player: "I run away" She was a lot of fun to play with, and she turneed out to be a great player. [/QUOTE]
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