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Stupid Player Syndrome
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<blockquote data-quote="Beckett" data-source="post: 1881321" data-attributes="member: 781"><p>In my game on Sunday, I was half convinced two of the players were conspiring to get one of them killed.</p><p></p><p>The scene: exploring a graveyard, the party encounters a pair of vampire spawn and their skeleton bodyguards. One of the barbarians engages the skeleton, supported by the ranger/cleric. The other barbarian (R) takes on the spawn, which are being sniped by the ranger with the silver arrows. J, the wizard/cleric, is there for buff and support.</p><p></p><p>During the melee, R is struck twice and picks up two negative levels (fourth level character). Understandable, as he is the only target for the spawn. Soon after, he knocks one of the spawn down to zero hit points and gaseous form. It goes to flee. Great! Now he can focus on the remaining spawn.</p><p></p><p>Except R decides to pursue the fleeing gaseous spawn. Doing so provokes an attack of opportunity from the STILL ACTIVE AND DANGEROUS spawn. Luckily for R, it misses. J is next. He casts magic missile. Great! He fires two at a time, which has a good chance of taking down the active spawn. Except he decides to target the fleeing gaseous spawn, which poses no threat to the party.</p><p></p><p>Still active, the remaining spawn hits R again, inflicting yet another negative level. The hit points it gains from the energy drain give it enough unlife to keep fighting for another three rounds. An 11 or above on my D20 would have spelled the end of R, but my die had mercy.</p></blockquote><p></p>
[QUOTE="Beckett, post: 1881321, member: 781"] In my game on Sunday, I was half convinced two of the players were conspiring to get one of them killed. The scene: exploring a graveyard, the party encounters a pair of vampire spawn and their skeleton bodyguards. One of the barbarians engages the skeleton, supported by the ranger/cleric. The other barbarian (R) takes on the spawn, which are being sniped by the ranger with the silver arrows. J, the wizard/cleric, is there for buff and support. During the melee, R is struck twice and picks up two negative levels (fourth level character). Understandable, as he is the only target for the spawn. Soon after, he knocks one of the spawn down to zero hit points and gaseous form. It goes to flee. Great! Now he can focus on the remaining spawn. Except R decides to pursue the fleeing gaseous spawn. Doing so provokes an attack of opportunity from the STILL ACTIVE AND DANGEROUS spawn. Luckily for R, it misses. J is next. He casts magic missile. Great! He fires two at a time, which has a good chance of taking down the active spawn. Except he decides to target the fleeing gaseous spawn, which poses no threat to the party. Still active, the remaining spawn hits R again, inflicting yet another negative level. The hit points it gains from the energy drain give it enough unlife to keep fighting for another three rounds. An 11 or above on my D20 would have spelled the end of R, but my die had mercy. [/QUOTE]
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