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Stupid Player Syndrome
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<blockquote data-quote="Amaroq" data-source="post: 1882556" data-attributes="member: 15470"><p>My favorite misuse of a fireball didn't involve catching the party directly. Oh no, it was much better than that. After adventuring through a large cave network for several sessions, the party had discovered an underground lake, with an underwater (completely submerged) channel to another portion of the cave complex. They swam through it, and on the other side discovered a large cave filled with trees; some form of bio-luminescent fungus along the roof of the cave appeared to provide the light source. Down in the grove, there were a large group of fairly low-HD bad guys. </p><p></p><p>Mage: <em>Fireball!</em>. </p><p>Rest of party: "Nooooo!"</p><p>DM: Uhhh.... are you sure?</p><p>Mage: Yeah! I can take 'em all out with a single spell!</p><p></p><p>Well, he was right about that... but there wasn't any way to put out the ensuing forest fire. Fortunately, it burned itself out fairly quickly, when it had consumed all of the oxygen in the small, completely contained, cave system. </p><p></p><p>TPK by suffocation and smoke inhalation, anyone?</p><p></p><p>-----------------------------------------------</p><p></p><p>My D&D survival instincts were honed by playing with the legendary Mr. Owen, who used to run a summer-school D&D session in San Diego. "As a DM," he warned 20 to 25 kids every session, "I am <strong>lawful evil</strong>. I will do anything within the rules to 'get' you, but I won't go outside of the rules published in the core rulebooks." </p><p></p><p>It was Darwin at his finest: players whose characters died were done; by the end of a session, perhaps two to four characters may have still been standing, and it was a badge of honor amongst my gaming friends to have a character who survived one of Mr. Owen's sessions. Of course, the other players made some spectacular stupid-player moves....</p><p></p><p>My all-time favorite: the high-level cleric carrying two artifacts ("You can bring anything you want to the table. It won't help you.") who wanders away from the party. By himself. Off of the random-encounter table, he bumped into the lich who was the 'final encounter' for the session; unlucky, that. Rather than use either of the wondrous powers of his two artifacts, he opted to <em>turn</em> the lich in his first round.</p><p></p><p>He never got a second round, and let me tell you, a lich armed with two artifacts and warning that the party was coming was a *much* harder encounter for the six still standing than the original lich would have been....</p></blockquote><p></p>
[QUOTE="Amaroq, post: 1882556, member: 15470"] My favorite misuse of a fireball didn't involve catching the party directly. Oh no, it was much better than that. After adventuring through a large cave network for several sessions, the party had discovered an underground lake, with an underwater (completely submerged) channel to another portion of the cave complex. They swam through it, and on the other side discovered a large cave filled with trees; some form of bio-luminescent fungus along the roof of the cave appeared to provide the light source. Down in the grove, there were a large group of fairly low-HD bad guys. Mage: [I]Fireball![/I]. Rest of party: "Nooooo!" DM: Uhhh.... are you sure? Mage: Yeah! I can take 'em all out with a single spell! Well, he was right about that... but there wasn't any way to put out the ensuing forest fire. Fortunately, it burned itself out fairly quickly, when it had consumed all of the oxygen in the small, completely contained, cave system. TPK by suffocation and smoke inhalation, anyone? ----------------------------------------------- My D&D survival instincts were honed by playing with the legendary Mr. Owen, who used to run a summer-school D&D session in San Diego. "As a DM," he warned 20 to 25 kids every session, "I am [B]lawful evil[/B]. I will do anything within the rules to 'get' you, but I won't go outside of the rules published in the core rulebooks." It was Darwin at his finest: players whose characters died were done; by the end of a session, perhaps two to four characters may have still been standing, and it was a badge of honor amongst my gaming friends to have a character who survived one of Mr. Owen's sessions. Of course, the other players made some spectacular stupid-player moves.... My all-time favorite: the high-level cleric carrying two artifacts ("You can bring anything you want to the table. It won't help you.") who wanders away from the party. By himself. Off of the random-encounter table, he bumped into the lich who was the 'final encounter' for the session; unlucky, that. Rather than use either of the wondrous powers of his two artifacts, he opted to [I]turn[/I] the lich in his first round. He never got a second round, and let me tell you, a lich armed with two artifacts and warning that the party was coming was a *much* harder encounter for the six still standing than the original lich would have been.... [/QUOTE]
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