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Stupid Question: PHB3 Minotaur Ferocity...
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<blockquote data-quote="OhGodtheRats" data-source="post: 5125402" data-attributes="member: 71815"><p>I think it's the classic Immediate Interrupt weirdness that some people end up facing. Even the fighter's "I attack them because they shifted only I do it before they shift but now they're dead so they can't shift which would trigger my hit so I can't attack them because they shifted because they didn't" thing can be spun in that direction. I think most people have gotten their heads wrapped around Immediate Interrupts, but every book introduces some weird permutation that puts some of us back to square one...and I definitely think this is one. Apparently some folks thought you don't drop to 0 hit points until after the attack has ended and thus...well, you see how it goes. Weirdness.</p><p></p><p>Thanks for the help and for at least sorting out some of the confusion. I'm glad to see someone else thinks it works like an ordinary Interrupt. We really weren't sure with the wording.</p><p>-Jared</p><p></p><p>Edit: There are some weirder examples of Immediate Interrupts if you look at the Bard & the Swordmage. Interrupts that Teleport the target after he's hit an ally so that the attack never occurs...this example was one of the main ones in last night's argument. (Berlin did D&D Encounters a day late.) There's also a few Ranger Utilities that let you move as an interrupt, which while confusing when you're charged but then as an Immediate move out of Charge range, still do invalidate the original attack.</p></blockquote><p></p>
[QUOTE="OhGodtheRats, post: 5125402, member: 71815"] I think it's the classic Immediate Interrupt weirdness that some people end up facing. Even the fighter's "I attack them because they shifted only I do it before they shift but now they're dead so they can't shift which would trigger my hit so I can't attack them because they shifted because they didn't" thing can be spun in that direction. I think most people have gotten their heads wrapped around Immediate Interrupts, but every book introduces some weird permutation that puts some of us back to square one...and I definitely think this is one. Apparently some folks thought you don't drop to 0 hit points until after the attack has ended and thus...well, you see how it goes. Weirdness. Thanks for the help and for at least sorting out some of the confusion. I'm glad to see someone else thinks it works like an ordinary Interrupt. We really weren't sure with the wording. -Jared Edit: There are some weirder examples of Immediate Interrupts if you look at the Bard & the Swordmage. Interrupts that Teleport the target after he's hit an ally so that the attack never occurs...this example was one of the main ones in last night's argument. (Berlin did D&D Encounters a day late.) There's also a few Ranger Utilities that let you move as an interrupt, which while confusing when you're charged but then as an Immediate move out of Charge range, still do invalidate the original attack. [/QUOTE]
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Stupid Question: PHB3 Minotaur Ferocity...
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