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Stupid Question: PHB3 Minotaur Ferocity...
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<blockquote data-quote="N0Man" data-source="post: 5128864" data-attributes="member: 64066"><p>See, I think this is a tougher question, and not really answered by the CSR.</p><p></p><p>On one hand, if you think of it as taking damage that would reduce you to 0 HP, then I'd say temp hit points would most certainly potentially prevent you from going to 0 or below.</p><p></p><p>On the other hand, if you read it as you take damage, then you stop at zero and don't resolve the rest of this damage yet, interrupt the space below 1 and before you zero, then continue taking damage, then temp hit points would keep you at 0 with temp hit points which would be chewed through first for the damage left to take you below zero. If you have positive hit points, then you'd be zero with temp hit points.</p><p></p><p>I believe that the first explanation is more reasonable (and more playable). The text says, "When you drop to 0 hit points or fewer," which sounds like before you actually apply the chunk of damage that could take you below zero. If your interrupt attack with effect provides healing, then that interrupt's healing is resolved before the triggering condition, which is dropping your hit points. In this case, it doesn't matter if it's temp or real hit points, the result is the same.</p><p></p><p>If we were to take the second interpretation, then it sounds like the healing isn't applied until after you go to zero hit points, which means it can't be invalidated and you will go unconscious, even if you instantly become conscious again (and prone) after the actions are resolved.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5128864, member: 64066"] See, I think this is a tougher question, and not really answered by the CSR. On one hand, if you think of it as taking damage that would reduce you to 0 HP, then I'd say temp hit points would most certainly potentially prevent you from going to 0 or below. On the other hand, if you read it as you take damage, then you stop at zero and don't resolve the rest of this damage yet, interrupt the space below 1 and before you zero, then continue taking damage, then temp hit points would keep you at 0 with temp hit points which would be chewed through first for the damage left to take you below zero. If you have positive hit points, then you'd be zero with temp hit points. I believe that the first explanation is more reasonable (and more playable). The text says, "When you drop to 0 hit points or fewer," which sounds like before you actually apply the chunk of damage that could take you below zero. If your interrupt attack with effect provides healing, then that interrupt's healing is resolved before the triggering condition, which is dropping your hit points. In this case, it doesn't matter if it's temp or real hit points, the result is the same. If we were to take the second interpretation, then it sounds like the healing isn't applied until after you go to zero hit points, which means it can't be invalidated and you will go unconscious, even if you instantly become conscious again (and prone) after the actions are resolved. [/QUOTE]
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Stupid Question: PHB3 Minotaur Ferocity...
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