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Stupid Question: PHB3 Minotaur Ferocity...
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<blockquote data-quote="exnusquam123" data-source="post: 5134481" data-attributes="member: 89048"><p>Skimmed through most pages in this post and thought it was interesting enough to reply to...</p><p></p><p>I agree with one of the original responders to the thread - DracoSuave.</p><p>The rule on Interrupts is simple and easy to follow mechanically. When its trigger occurs, the immediate interrupt activates and takes precedence over its trigger and its triggers effect - it takes precedence because in game-time it occurs before the trigger's effect .... and here is odd part ... <em>it can happen before the trigger does</em>. This is because real-world intentions and pending effects are not always in-sync with game-world and game-time events. Here is what I mean.</p><p></p><p>To me, the Immediate Interrupt has a purpose in the game - to interrupt actions or consequences of actions. In the case of the Minotaur Ferocity Trait, I think it should actually have read "When you [WOULD HAVE DROPPED] to 0 hit points or fewer [BY AN ATTACK], you can make a melee basic attack as an immediate interrupt." I truly think this is the intent of the authors - the minotaur <em>sees his demise coming</em> and reacts instinctively, lashing out at the attacker! This isn't a preternatural ability ... it's the " #^@&, nooooooo! " inborn response of any living being.</p><p></p><p>(One other viewpoint is that they typoed or something and actually meant Immediate Reaction - i.e., the minotaur goes down with one last swing before falling prone, dying.)</p><p></p><p>Another example: I ready an action as such, "If the monster hits me, I teleport away." In this case, when a creature hits me, it does damage because <em>I cannot tell if it hits me unless .... it hits me!</em> CONTRAST</p></blockquote><p></p>
[QUOTE="exnusquam123, post: 5134481, member: 89048"] Skimmed through most pages in this post and thought it was interesting enough to reply to... I agree with one of the original responders to the thread - DracoSuave. The rule on Interrupts is simple and easy to follow mechanically. When its trigger occurs, the immediate interrupt activates and takes precedence over its trigger and its triggers effect - it takes precedence because in game-time it occurs before the trigger's effect .... and here is odd part ... [I]it can happen before the trigger does[/I]. This is because real-world intentions and pending effects are not always in-sync with game-world and game-time events. Here is what I mean. To me, the Immediate Interrupt has a purpose in the game - to interrupt actions or consequences of actions. In the case of the Minotaur Ferocity Trait, I think it should actually have read "When you [WOULD HAVE DROPPED] to 0 hit points or fewer [BY AN ATTACK], you can make a melee basic attack as an immediate interrupt." I truly think this is the intent of the authors - the minotaur [I]sees his demise coming[/I] and reacts instinctively, lashing out at the attacker! This isn't a preternatural ability ... it's the " #^@&, nooooooo! " inborn response of any living being. (One other viewpoint is that they typoed or something and actually meant Immediate Reaction - i.e., the minotaur goes down with one last swing before falling prone, dying.) Another example: I ready an action as such, "If the monster hits me, I teleport away." In this case, when a creature hits me, it does damage because [I]I cannot tell if it hits me unless .... it hits me![/I] CONTRAST [/QUOTE]
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