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Stupid Summoner/Eidolon Tricks?
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<blockquote data-quote="Yaldabaoth" data-source="post: 5619020" data-attributes="member: 6069"><p>I am <em>just</em> starting to explore Pathfinder, and have come across the Summoner. Wow. It looks ripe for hijinks. What kinds of tomfoolery have folks accomplished with an Eidolon? I'm not talking about just how it looks. Sure, it can look like a Pokemon or a demon or android or centaur or a snake or whatever. I mean what kinds of wacky things have folks DONE with one? I've already thought of several fun ideas. Sorry if this is old hat.</p><ol> <li data-xf-list-type="ol">ICE-T Mode: Profession (Courtesan) as a class skill. Pick Skilled as an evolution. Make money, but "it ain't easy".</li> <li data-xf-list-type="ol">Cyclops Mode: Pick Skilled again, but when you get your Craft skill high enough (and can bump up the INT via Ability Increase), have it take Master Craftsman. Assuming you have the cash (see #1 above), establish a magic item factory. Or use "Mad Ludwig Mode"; make it Huge at level 13 and give it Profession (Architect) and some hands and have it build nice castles. It's not as if <em>ant haul</em> isn't on your spell list. </li> <li data-xf-list-type="ol">Royal Taster Mode: Pick Use Magic Device as a class skill. Skilled again. (See a pattern?) Give every questionable magic item to the thing and see what happens. Great for wands! Might as well give 'em Spellcraft, too. </li> <li data-xf-list-type="ol">Industrial Cleanup Mode: Once you hit 7th level, you can give 'em immunity to lots of stuff. Bubblin' froth from the gnome pits? Immune to acid. Lava lair leak? Immune to fire. A subtype is the "Plague Dog Mode", where you make 'em immune, and then surround 'em with the stuff. Cover with pitch, light on fire, and have it run around town. That will teach 'em for laughing at you!</li> <li data-xf-list-type="ol">Bloodhound Mode: Scent + [skill dump] = Flash from the Dukes of Hazzard. Con people into saying that it can sniff out gems or whatever, but it eats gold to survive! Isn't it worth giving you $100 if it will find $300 gems? </li> <li data-xf-list-type="ol">Creepy Kid Mode: Make 'em a Small Biped. They have to look like a "fantastical creature", but that's open enough for some disturbing Child's Play-esque fun. Get to 11th level and give 'em Frightful Prescence. Or combine with another trick. "Why is that unearthly baby burning down the town?!"</li> <li data-xf-list-type="ol">Peeper Mode: Also Small. Load up on Unfetter. Now they can be 9,999 feet away without a problem. Give 'em Flight after 5th level. Spy on the Royal chambers with Bond Senses. Or the banker's ledgers. A variant is "Cyrano Mode", where you use Link to facilitate the Eidolon as your mouthpiece. Maybe the princess hates your guts, but an "Angel" is Skilled in Profession (Troubrador)! A nasty variant is "Skinwalker Mode", which combines Bond Senses with #1.</li> <li data-xf-list-type="ol">Cahoots Mode: Make the Eidolon really weird or scary looking. "Protect" unsuspecting villagers from it for profit and appreciation. You fight better with a full stomach, though... ladle it on, folks! "Ratcatcher Mode" is similar, but teams you and the Eidolon up against hordes of ravenous beasts. Strangely, when your magic friend appears the hordes of [summoned] monsters disappear! It's as if both can't be in the same place at the same time! Better keep the both of you around and well fed in case the Infernal Rats (or whatever) come back!</li> <li data-xf-list-type="ol">Masochist Mode: This is non-PC in more ways than one (ie I can't imagine players doing this, but it's ripe for a shocking NPC). At 14th level, Life Bond means the Summoner cannot die while your Eidolon is alive, and excess killin' damage gets transferred to the Eidolon. You can give your Eidolon Fast Healing 5 by then. So, as long as you can stay awake and conscious, you can hurt yourself very very badly (for most, fatally) and transfer it to the Eidolon, who will probably regenerate the excess damage. (If you pass out, it will disappear and you will die.) You can even have the Eidolon hurt you if you're too squeemish to do it yourself! Magic can help keep you peppy and awake as your Eidolon delightfully ravages your naughty mortal frame. Wouldn't it be embarrassing if a group of adventurers interrupted? What if you needed their help to stay awake (and alive!) while you crawl agonizingly across the abattoir of your home to get the macguffin they need to save the world? Once they're gone, you can get back to business... or was it pleasure? "Involuntary Mode" is a bad variant that villains use on enemy Summoners. Keep the Eidolon and live in agony, or dismiss it and die? </li> </ol><p>I can't be the only one who thinks this way. What else can be done with a ne'er-do-well Summoner?</p></blockquote><p></p>
[QUOTE="Yaldabaoth, post: 5619020, member: 6069"] I am [I]just[/I] starting to explore Pathfinder, and have come across the Summoner. Wow. It looks ripe for hijinks. What kinds of tomfoolery have folks accomplished with an Eidolon? I'm not talking about just how it looks. Sure, it can look like a Pokemon or a demon or android or centaur or a snake or whatever. I mean what kinds of wacky things have folks DONE with one? I've already thought of several fun ideas. Sorry if this is old hat. [LIST=1] [*]ICE-T Mode: Profession (Courtesan) as a class skill. Pick Skilled as an evolution. Make money, but "it ain't easy". [*]Cyclops Mode: Pick Skilled again, but when you get your Craft skill high enough (and can bump up the INT via Ability Increase), have it take Master Craftsman. Assuming you have the cash (see #1 above), establish a magic item factory. Or use "Mad Ludwig Mode"; make it Huge at level 13 and give it Profession (Architect) and some hands and have it build nice castles. It's not as if [I]ant haul[/I] isn't on your spell list. [*]Royal Taster Mode: Pick Use Magic Device as a class skill. Skilled again. (See a pattern?) Give every questionable magic item to the thing and see what happens. Great for wands! Might as well give 'em Spellcraft, too. [*]Industrial Cleanup Mode: Once you hit 7th level, you can give 'em immunity to lots of stuff. Bubblin' froth from the gnome pits? Immune to acid. Lava lair leak? Immune to fire. A subtype is the "Plague Dog Mode", where you make 'em immune, and then surround 'em with the stuff. Cover with pitch, light on fire, and have it run around town. That will teach 'em for laughing at you! [*]Bloodhound Mode: Scent + [skill dump] = Flash from the Dukes of Hazzard. Con people into saying that it can sniff out gems or whatever, but it eats gold to survive! Isn't it worth giving you $100 if it will find $300 gems? [*]Creepy Kid Mode: Make 'em a Small Biped. They have to look like a "fantastical creature", but that's open enough for some disturbing Child's Play-esque fun. Get to 11th level and give 'em Frightful Prescence. Or combine with another trick. "Why is that unearthly baby burning down the town?!" [*]Peeper Mode: Also Small. Load up on Unfetter. Now they can be 9,999 feet away without a problem. Give 'em Flight after 5th level. Spy on the Royal chambers with Bond Senses. Or the banker's ledgers. A variant is "Cyrano Mode", where you use Link to facilitate the Eidolon as your mouthpiece. Maybe the princess hates your guts, but an "Angel" is Skilled in Profession (Troubrador)! A nasty variant is "Skinwalker Mode", which combines Bond Senses with #1. [*]Cahoots Mode: Make the Eidolon really weird or scary looking. "Protect" unsuspecting villagers from it for profit and appreciation. You fight better with a full stomach, though... ladle it on, folks! "Ratcatcher Mode" is similar, but teams you and the Eidolon up against hordes of ravenous beasts. Strangely, when your magic friend appears the hordes of [summoned] monsters disappear! It's as if both can't be in the same place at the same time! Better keep the both of you around and well fed in case the Infernal Rats (or whatever) come back! [*]Masochist Mode: This is non-PC in more ways than one (ie I can't imagine players doing this, but it's ripe for a shocking NPC). At 14th level, Life Bond means the Summoner cannot die while your Eidolon is alive, and excess killin' damage gets transferred to the Eidolon. You can give your Eidolon Fast Healing 5 by then. So, as long as you can stay awake and conscious, you can hurt yourself very very badly (for most, fatally) and transfer it to the Eidolon, who will probably regenerate the excess damage. (If you pass out, it will disappear and you will die.) You can even have the Eidolon hurt you if you're too squeemish to do it yourself! Magic can help keep you peppy and awake as your Eidolon delightfully ravages your naughty mortal frame. Wouldn't it be embarrassing if a group of adventurers interrupted? What if you needed their help to stay awake (and alive!) while you crawl agonizingly across the abattoir of your home to get the macguffin they need to save the world? Once they're gone, you can get back to business... or was it pleasure? "Involuntary Mode" is a bad variant that villains use on enemy Summoners. Keep the Eidolon and live in agony, or dismiss it and die? [/LIST] I can't be the only one who thinks this way. What else can be done with a ne'er-do-well Summoner? [/QUOTE]
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