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Stupid traps
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<blockquote data-quote="Henry" data-source="post: 380252" data-attributes="member: 158"><p>Hong is one of my favorite board members ever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>If it helps any, think of the trap this way:</p><p></p><p>Any trap that requires a reflex save should be one that is overwhelmingly able to hurt you, without effort on your part. It is a reactive skill, and it is best used in the event of area effect attacks, such as lightning bolts, landslides, and flaming oil dumped perfectly in a 40' x 40' area.</p><p></p><p>Any trap with a limited surface area, or with a precision line-up, as in the case of an arrow or spear trap, should be an attack roll. Keep in mind that a trigger for said trap is likely going to be in the one spot that is DIRECTLY in line with that trap.</p></blockquote><p></p>
[QUOTE="Henry, post: 380252, member: 158"] Hong is one of my favorite board members ever. :) If it helps any, think of the trap this way: Any trap that requires a reflex save should be one that is overwhelmingly able to hurt you, without effort on your part. It is a reactive skill, and it is best used in the event of area effect attacks, such as lightning bolts, landslides, and flaming oil dumped perfectly in a 40' x 40' area. Any trap with a limited surface area, or with a precision line-up, as in the case of an arrow or spear trap, should be an attack roll. Keep in mind that a trigger for said trap is likely going to be in the one spot that is DIRECTLY in line with that trap. [/QUOTE]
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