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Stupid Wildshape Trick
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<blockquote data-quote="Magus Coeruleus" data-source="post: 1064429" data-attributes="member: 1704"><p>I don't think expanding in the gizzard/gullet/whatever is a stupid trick at all. It's a fun, dramatic tactic that you can easily see being used in a movie. I don't think players should be penalized for not fitting perfectly into the rules--they're playing tabletop D&D with a human DM, not a CRPG. The point of a human DM is to be flexible. I think we just need to figure out a way of adjudicating this that is fair and balanced.</p><p></p><p>Some of the ideas posted here are, I think, really spot on. For instance:</p><p></p><p>. If a meal gets too big, the swallower may regurgitate it back up.</p><p>. If someone managed to do damage from the inside, they may well take damage themselves.</p><p>. The wildshaper might do damage and exit as if he had cut his way out.</p><p>. A Fort save might be a way of handling this.</p><p>. An opposed Str check is another possibility.</p><p></p><p>To those I'd just like to add that just because someone who gets bigger doesn't take damage from normal confines (e.g. dungeon walls) doesn't mean that someone doesn't take damage from something expanding from within. And just as an expander has a chance to burst the confines, it seems realistic that someone expanding from the inside can do some damage to a creature, which tends to yield a bit more easily than solid stone walls! Likewise, if an expander has the potential to damage its confines, it may be susceptible to damage from the ordeal, too.</p><p></p><p>So how about this, in broad strokes (numbers themselves would require more thought)?</p><p></p><p>. First, the swallower may make a Reflex save to regurgitate the wildshaper before he gets too big (it can try and keep its meal down if it wants to and just voluntarily fail the save).</p><p></p><p>. If the wildshaper is still in there, now BOTH the swallower and the wildshaper make Fort saves. The DC of the save is based, at least in part, on the difference in size between the swallower and wildshape chosen. Whoever fails a save takes damage, again based in part of the size difference. Note that neither or both can take damage in this scenario.</p><p></p><p>. If the swallower takes enough damage to kill it (not beyond reason if it has already been damaged, say from the outside), it bursts in a dramatic explosion!</p><p></p><p>. If the swallower takes an amount of damage greater than or equal to what's normally required to cut a way out, but is not killed, the wildshaper is violently ejected by the path of least resistance (e.g. projectile vomited).</p><p></p><p>. If the swallower takes less damage than needed to normally cut a way out, the wildshaper immediately reverts back to normal size. If he is still alive and has more wildshapes for the day, he can try again next round.</p><p></p><p>. If the wildshaper is killed by the damage from expanding, he of course reverts back to normal form, but this occurs along with other events given damage (if any) to the swallower. For instance, someone might manage to burst the swallower open but get killed in the process, reverting to normal shape as soon as he's freed.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 1064429, member: 1704"] I don't think expanding in the gizzard/gullet/whatever is a stupid trick at all. It's a fun, dramatic tactic that you can easily see being used in a movie. I don't think players should be penalized for not fitting perfectly into the rules--they're playing tabletop D&D with a human DM, not a CRPG. The point of a human DM is to be flexible. I think we just need to figure out a way of adjudicating this that is fair and balanced. Some of the ideas posted here are, I think, really spot on. For instance: . If a meal gets too big, the swallower may regurgitate it back up. . If someone managed to do damage from the inside, they may well take damage themselves. . The wildshaper might do damage and exit as if he had cut his way out. . A Fort save might be a way of handling this. . An opposed Str check is another possibility. To those I'd just like to add that just because someone who gets bigger doesn't take damage from normal confines (e.g. dungeon walls) doesn't mean that someone doesn't take damage from something expanding from within. And just as an expander has a chance to burst the confines, it seems realistic that someone expanding from the inside can do some damage to a creature, which tends to yield a bit more easily than solid stone walls! Likewise, if an expander has the potential to damage its confines, it may be susceptible to damage from the ordeal, too. So how about this, in broad strokes (numbers themselves would require more thought)? . First, the swallower may make a Reflex save to regurgitate the wildshaper before he gets too big (it can try and keep its meal down if it wants to and just voluntarily fail the save). . If the wildshaper is still in there, now BOTH the swallower and the wildshaper make Fort saves. The DC of the save is based, at least in part, on the difference in size between the swallower and wildshape chosen. Whoever fails a save takes damage, again based in part of the size difference. Note that neither or both can take damage in this scenario. . If the swallower takes enough damage to kill it (not beyond reason if it has already been damaged, say from the outside), it bursts in a dramatic explosion! . If the swallower takes an amount of damage greater than or equal to what's normally required to cut a way out, but is not killed, the wildshaper is violently ejected by the path of least resistance (e.g. projectile vomited). . If the swallower takes less damage than needed to normally cut a way out, the wildshaper immediately reverts back to normal size. If he is still alive and has more wildshapes for the day, he can try again next round. . If the wildshaper is killed by the damage from expanding, he of course reverts back to normal form, but this occurs along with other events given damage (if any) to the swallower. For instance, someone might manage to burst the swallower open but get killed in the process, reverting to normal shape as soon as he's freed. [/QUOTE]
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