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Stupidest thing ever done as a player or as a GM
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5594697" data-attributes="member: 6677983"><p>As a player, I had created a character in 3.5 that was a Disciple of Peace, and I had used all of the feats and abilities (vow of poverty, et al) to become extremely powerful. Around 12th level, I had managed to gimmick my way into possessing 9th level divine spells, including Wish and Mass Charm. Also, one of the side effects of the DoP was that anyone who I touched would instantly move to "friend" status (my DM ruled that no roll was necessary) and I had a similar aura that would do the same.</p><p></p><p>For several levels of attaining such powers, the rest of my group despised me out of character due to essentially "breaking" the game (which, ironically, was set in a war.) All of their warrior characters were rendered absolutely meaningless in the context of combat, as I could simply make everyone happy and my friend. In the end, my DM reasoned that that character ascended and I rolled a new character, much to the relief of my comrades. </p><p></p><p>Perhaps it is due to my hubris, but I can't remember any serious mistakes I've made as a GM. I suppose allowing clashing characters into my game (such as a Shade assassin joining a party which had been fighting the Shadowfell for quite some time.)</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5594697, member: 6677983"] As a player, I had created a character in 3.5 that was a Disciple of Peace, and I had used all of the feats and abilities (vow of poverty, et al) to become extremely powerful. Around 12th level, I had managed to gimmick my way into possessing 9th level divine spells, including Wish and Mass Charm. Also, one of the side effects of the DoP was that anyone who I touched would instantly move to "friend" status (my DM ruled that no roll was necessary) and I had a similar aura that would do the same. For several levels of attaining such powers, the rest of my group despised me out of character due to essentially "breaking" the game (which, ironically, was set in a war.) All of their warrior characters were rendered absolutely meaningless in the context of combat, as I could simply make everyone happy and my friend. In the end, my DM reasoned that that character ascended and I rolled a new character, much to the relief of my comrades. Perhaps it is due to my hubris, but I can't remember any serious mistakes I've made as a GM. I suppose allowing clashing characters into my game (such as a Shade assassin joining a party which had been fighting the Shadowfell for quite some time.) [/QUOTE]
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