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Stupidest thing ever done as a player or as a GM
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<blockquote data-quote="The Monster" data-source="post: 5595179" data-attributes="member: 69516"><p>As player: Fantasy Hero, I'm playing a sun mage, with light-based powers, one of which is a little teleport spell which turns him into a sunbeam and shoots him where he's going (LOS only, flashy, etc.). We're part of an assault on a badguy castle, so I decide I'm going to be clever and get inside thru an arrow slit using my rarely-used sunbeam teleport; it's part of an actual group plan I recall nothing about now, but ...(drumroll)... "it seemed like a good idea at the time!" </p><p>It worked great; I flashed into the fort - problem was, the fort had been inder bombardment for several minutes by another PC, so all the bad guys were hiding in the chambers, planning their counterattack. I ended up teleporting into the center of a crowded room full of angry badguys. I lived (barely) long enough to teleport out, but the character was horribly scarred the rest of his life. </p><p> </p><p>As GM: I can't recall any classic boners as GM at the moment, just lots of fairly minor errors. I do, however, have a curse on my NPCs, in that they have extrememly bad luck with dice, to the point where I and my players plan on it. Behind the screen, out in the open, these dice or those dice, doesn't matter, my critters will suck far more than shine. In fact, the more dramatic the moment, the more likely I'll roll a critical failure (the most amusing was the supervillain who, hit with a fear attack, ended up fainting and peeing in his powersuit, which was not my plan at all).</p></blockquote><p></p>
[QUOTE="The Monster, post: 5595179, member: 69516"] As player: Fantasy Hero, I'm playing a sun mage, with light-based powers, one of which is a little teleport spell which turns him into a sunbeam and shoots him where he's going (LOS only, flashy, etc.). We're part of an assault on a badguy castle, so I decide I'm going to be clever and get inside thru an arrow slit using my rarely-used sunbeam teleport; it's part of an actual group plan I recall nothing about now, but ...(drumroll)... "it seemed like a good idea at the time!" It worked great; I flashed into the fort - problem was, the fort had been inder bombardment for several minutes by another PC, so all the bad guys were hiding in the chambers, planning their counterattack. I ended up teleporting into the center of a crowded room full of angry badguys. I lived (barely) long enough to teleport out, but the character was horribly scarred the rest of his life. As GM: I can't recall any classic boners as GM at the moment, just lots of fairly minor errors. I do, however, have a curse on my NPCs, in that they have extrememly bad luck with dice, to the point where I and my players plan on it. Behind the screen, out in the open, these dice or those dice, doesn't matter, my critters will suck far more than shine. In fact, the more dramatic the moment, the more likely I'll roll a critical failure (the most amusing was the supervillain who, hit with a fear attack, ended up fainting and peeing in his powersuit, which was not my plan at all). [/QUOTE]
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