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<blockquote data-quote="Aeric" data-source="post: 3245795" data-attributes="member: 17012"><p>It was a homebrewed world, and the area we were adventuring in suddenly came under the effects of a supernatural winter. All of a sudden, the bounty hunters who were chasing us had all kinds of arctic gear with no logical explanation of how they could have gotten it so fast. No, they weren't allied with the BBEG who caused the winter. No, they didn't have a high-level mage to teleport to the north for a shopping trip. It was simply an us-versus-the DM scenario. These same bounty hunters used a magic heat-generating ring to create an elaborate series of tunnels through the snow to maneuver around us. Yes, that meant the ring melted snow faster than we could ride our horses. No, of course it didn't work that way for us once we killed the bounty hunters and took the ring.</p><p></p><p>As frustrating as the snow tunnels were, the low point came one night while we were camping. We knew the bounty hunters were following us, so our wizard (who was supposed to be on watch) cast <em>Invisibility</em> and <em>Fly</em> on himself and did a little aerial recon. He found their camp, and a single cloaked and hooded figure sitting close to a fire. He flew back, only to find that the party's horses had been <strong>burned to death</strong>. You see, while the wizard was off checking on the bounty hunters' camp, the bounty hunters (with some strange precognitive notion that this was going to happen), tunneled through the snow to our camp (being amazing navigators to be able to tunnel over a mile straight to us), and managed to pour oil on our horses without either waking us up or, more importantly, freaking the hell out of the horses. And then they lit the oil on fire, and the horses died. All while we were asleep.</p><p></p><p>Oh, and to add insult to injury, the lone figure in the camp by the fire? A snowman with a hood on him. Never mind that a snowman close enough to a fire for it to mask its lack of a heat signature (this was 2nd edition and the wizard had infravision) would have melted.</p><p></p><p>Another amazing moment comes not from a D&D game, but from a Mekton Zeta game. We were in our mechs fighting against a tank the size of a battleship. And it got a dodge roll against our attacks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> That's right, folks, an 800-foot long, God-knows-how-many tons heavy, tracked supertank <u><strong>dodged</strong></u> our fire. The GM's defense was that the tank was built using the same construction system used for mecha, and since mecha got a dodge roll, the tank should too. A shining moment where rules and reality met and decided to go their separate ways.</p></blockquote><p></p>
[QUOTE="Aeric, post: 3245795, member: 17012"] It was a homebrewed world, and the area we were adventuring in suddenly came under the effects of a supernatural winter. All of a sudden, the bounty hunters who were chasing us had all kinds of arctic gear with no logical explanation of how they could have gotten it so fast. No, they weren't allied with the BBEG who caused the winter. No, they didn't have a high-level mage to teleport to the north for a shopping trip. It was simply an us-versus-the DM scenario. These same bounty hunters used a magic heat-generating ring to create an elaborate series of tunnels through the snow to maneuver around us. Yes, that meant the ring melted snow faster than we could ride our horses. No, of course it didn't work that way for us once we killed the bounty hunters and took the ring. As frustrating as the snow tunnels were, the low point came one night while we were camping. We knew the bounty hunters were following us, so our wizard (who was supposed to be on watch) cast [I]Invisibility[/I] and [I]Fly[/I] on himself and did a little aerial recon. He found their camp, and a single cloaked and hooded figure sitting close to a fire. He flew back, only to find that the party's horses had been [B]burned to death[/B]. You see, while the wizard was off checking on the bounty hunters' camp, the bounty hunters (with some strange precognitive notion that this was going to happen), tunneled through the snow to our camp (being amazing navigators to be able to tunnel over a mile straight to us), and managed to pour oil on our horses without either waking us up or, more importantly, freaking the hell out of the horses. And then they lit the oil on fire, and the horses died. All while we were asleep. Oh, and to add insult to injury, the lone figure in the camp by the fire? A snowman with a hood on him. Never mind that a snowman close enough to a fire for it to mask its lack of a heat signature (this was 2nd edition and the wizard had infravision) would have melted. Another amazing moment comes not from a D&D game, but from a Mekton Zeta game. We were in our mechs fighting against a tank the size of a battleship. And it got a dodge roll against our attacks. :confused: That's right, folks, an 800-foot long, God-knows-how-many tons heavy, tracked supertank [U][B]dodged[/B][/U] our fire. The GM's defense was that the tank was built using the same construction system used for mecha, and since mecha got a dodge roll, the tank should too. A shining moment where rules and reality met and decided to go their separate ways. [/QUOTE]
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