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Stupidest Things DMs Have Done
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<blockquote data-quote="Illirion" data-source="post: 3246120" data-attributes="member: 38310"><p>Ou first "real" try at a D&D campaign was with a DM that pretty much sucked. The campaign had us starting at level 6 (he thought low-level play was boring). And we were in our first session quested with rescuing a princess (yeah, really). It basically resulted in us having to find and overcome 4 dungeons thematically tied to the 4 elements (we later learned that this was called a RttToEE game). When we headed to the first temple, we understood we needed to find 3 artefacts in order to open it. A good artefact, an evil artefact and a neutral one. </p><p></p><p>So, we find the good artefact and are on our way to the evil artefact. So we enter this tower and are confronted by our mirror images. We need to get across the room, but we can't because of our mirror images. So everyone tries their best, but we can't get past them. The half-orc barbarian gets frustrated and leaves the tower, telling us he'll wait for us outside once we get to the artefact. </p><p></p><p>Finally, our sorcerer gets the brilliant idea to hug himself and turn himself around. He gets to the other side and gets teleported away. The rest followes his example and we end up in a chamber with an invisible floor and a radiating evil artefact in the middle. After a while we figure out we are able to cross the floor and head toward the artefact. So all is still ok right? We were still having fun and we were on the right track... Until the DM stops being flexible that was. </p><p></p><p>He says to us that we're starting to hear demonic voices inside our heads exept for the guy who was packing the good artefact. So we naturally group together with the dude with the artefact and continue toward the evil one. So the evil artefact supposedly grows more volatile and we decide to let the power of good nullify the whole experience and hold the two artefacts together. Doesn't sound so unreasonable right? SO the DM clutches his head and tells us the two artefacts explode and we are trapped and preserved for 50 years in that room (which seemed like mere moments to us). So we tell him: "But the half-orc was still outside...." Ok, he said to the half-orc player.. roll a new character.</p><p></p><p>.....</p><p></p><p>IMHO having the two artefacts explode was the stupidest thing he could do at that time. Mainly because he never gave us any indication that this sort of thing would happen if we put the artefacts together. We also didn't really understand how powerfull these artefacts were. We were all pretty much entire newbies and we didn't know any better. He should just have made something up to smooth out the process and fix the story or he should have dropped more clues along the way.</p><p></p><p>The campaign never recovered. He tried another session to patch it all up, but he was trying to freestyle his way through the story and never prepared anymore. Kept forgetting his own plotline and such. In the end I just decided to run my own campaign and do it right despite my inexperience with roleplaying. I still run a great campaign with little problems and my players grow more enthusiastic every session.</p><p></p><p>Cheers,</p><p>Illirion.</p></blockquote><p></p>
[QUOTE="Illirion, post: 3246120, member: 38310"] Ou first "real" try at a D&D campaign was with a DM that pretty much sucked. The campaign had us starting at level 6 (he thought low-level play was boring). And we were in our first session quested with rescuing a princess (yeah, really). It basically resulted in us having to find and overcome 4 dungeons thematically tied to the 4 elements (we later learned that this was called a RttToEE game). When we headed to the first temple, we understood we needed to find 3 artefacts in order to open it. A good artefact, an evil artefact and a neutral one. So, we find the good artefact and are on our way to the evil artefact. So we enter this tower and are confronted by our mirror images. We need to get across the room, but we can't because of our mirror images. So everyone tries their best, but we can't get past them. The half-orc barbarian gets frustrated and leaves the tower, telling us he'll wait for us outside once we get to the artefact. Finally, our sorcerer gets the brilliant idea to hug himself and turn himself around. He gets to the other side and gets teleported away. The rest followes his example and we end up in a chamber with an invisible floor and a radiating evil artefact in the middle. After a while we figure out we are able to cross the floor and head toward the artefact. So all is still ok right? We were still having fun and we were on the right track... Until the DM stops being flexible that was. He says to us that we're starting to hear demonic voices inside our heads exept for the guy who was packing the good artefact. So we naturally group together with the dude with the artefact and continue toward the evil one. So the evil artefact supposedly grows more volatile and we decide to let the power of good nullify the whole experience and hold the two artefacts together. Doesn't sound so unreasonable right? SO the DM clutches his head and tells us the two artefacts explode and we are trapped and preserved for 50 years in that room (which seemed like mere moments to us). So we tell him: "But the half-orc was still outside...." Ok, he said to the half-orc player.. roll a new character. ..... IMHO having the two artefacts explode was the stupidest thing he could do at that time. Mainly because he never gave us any indication that this sort of thing would happen if we put the artefacts together. We also didn't really understand how powerfull these artefacts were. We were all pretty much entire newbies and we didn't know any better. He should just have made something up to smooth out the process and fix the story or he should have dropped more clues along the way. The campaign never recovered. He tried another session to patch it all up, but he was trying to freestyle his way through the story and never prepared anymore. Kept forgetting his own plotline and such. In the end I just decided to run my own campaign and do it right despite my inexperience with roleplaying. I still run a great campaign with little problems and my players grow more enthusiastic every session. Cheers, Illirion. [/QUOTE]
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