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Stupidest Things DMs Have Done
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<blockquote data-quote="Dragonbait" data-source="post: 3249576" data-attributes="member: 29182"><p>I played in an 8 hour murder mystery session, where the murderer was a member of a race that the GM stated did not exist in the setting, had no ties to anyone in the town that had 60 NPCs to question, and we had "time limits" on finding clues. Oh, and the GM later revealed taht there were only 3 clues to be found, and each one required a DC skill check that none of our characters could make, and were only available at very specific times during the session (none of which were available in the town itself). This could double under the Stupidest Things Players Have Done thread because we let this drag out for 8 hours.</p><p></p><p>We had a GM that promo'ed an NPC each session (both allies and enemies). He did it so much that he lost track of his own story in order to introduce each NPC (I guess this should not be surprising since the GM had ADHD). His favorite NPC was <strong>a half-orc barbarian/monk/fighter that wore full plate armor and was able to use all of his class abilities without ANY penalties</strong>, and did more damage than the Warforged barbarian in the group with his magical gauntlets and unarmed strike damage coupled with barbarian rage. He thought the NPC was a reasonable character.</p><p></p><p>My first 3.0 GM felt that if you summoned a monster, it would count as another character, and would affect the XP for that fight. So, when the ranger gained an animal companion and I summoned my badgers into a fray against 12 zombies and an evil cleric, each player gained something like 50 XP.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 3249576, member: 29182"] I played in an 8 hour murder mystery session, where the murderer was a member of a race that the GM stated did not exist in the setting, had no ties to anyone in the town that had 60 NPCs to question, and we had "time limits" on finding clues. Oh, and the GM later revealed taht there were only 3 clues to be found, and each one required a DC skill check that none of our characters could make, and were only available at very specific times during the session (none of which were available in the town itself). This could double under the Stupidest Things Players Have Done thread because we let this drag out for 8 hours. We had a GM that promo'ed an NPC each session (both allies and enemies). He did it so much that he lost track of his own story in order to introduce each NPC (I guess this should not be surprising since the GM had ADHD). His favorite NPC was [B]a half-orc barbarian/monk/fighter that wore full plate armor and was able to use all of his class abilities without ANY penalties[/B], and did more damage than the Warforged barbarian in the group with his magical gauntlets and unarmed strike damage coupled with barbarian rage. He thought the NPC was a reasonable character. My first 3.0 GM felt that if you summoned a monster, it would count as another character, and would affect the XP for that fight. So, when the ranger gained an animal companion and I summoned my badgers into a fray against 12 zombies and an evil cleric, each player gained something like 50 XP. [/QUOTE]
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