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Stupidest Things DMs Have Done
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<blockquote data-quote="KrazyHades" data-source="post: 3342680" data-attributes="member: 48492"><p>I had a moment as DM that wasn't too bad. This occured just a few days ago. Not really the fault of bad DMing, but it was amusing</p><p></p><p>Players: Alright, so lets go. Time to get back to Kenshah (town nearby) with the loot</p><p>ME: Wait, aren't you going to defeat the wizard you heard about?</p><p>Players: He's not here.</p><p>ME: (stunned) What do you mean he's not here!? I made the place, damnit, and he's HERE!</p><p>Players: But we've explored everywhere on the dungeon. The map (I draw the map on the megamat as they enter each room) shows that we're done.</p><p></p><p>Sure enough, I had FORGOTTEN to connect the wizards chambers to the rest of the dungeon. Ten feet of solid stone separated them, and this was at 3rd lvl, with no passing through stone abilities. OOPS.</p><p></p><p>Ooh, and the players got their 20 DEX rogue some Boots of Elvenkind (or as we call them, "The Elven-iest boots ever!") as some random treasure, making it IMPOSSIBLE for the sleeping garrison (the only still-living members of the dungeon) to hear them, even on a 1. Darn those elven-iest boots ever and their +10 to move silently!</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3342680, member: 48492"] I had a moment as DM that wasn't too bad. This occured just a few days ago. Not really the fault of bad DMing, but it was amusing Players: Alright, so lets go. Time to get back to Kenshah (town nearby) with the loot ME: Wait, aren't you going to defeat the wizard you heard about? Players: He's not here. ME: (stunned) What do you mean he's not here!? I made the place, damnit, and he's HERE! Players: But we've explored everywhere on the dungeon. The map (I draw the map on the megamat as they enter each room) shows that we're done. Sure enough, I had FORGOTTEN to connect the wizards chambers to the rest of the dungeon. Ten feet of solid stone separated them, and this was at 3rd lvl, with no passing through stone abilities. OOPS. Ooh, and the players got their 20 DEX rogue some Boots of Elvenkind (or as we call them, "The Elven-iest boots ever!") as some random treasure, making it IMPOSSIBLE for the sleeping garrison (the only still-living members of the dungeon) to hear them, even on a 1. Darn those elven-iest boots ever and their +10 to move silently! [/QUOTE]
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