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Stupidest Things DMs Have Done
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<blockquote data-quote="Kae'Yoss" data-source="post: 3343396" data-attributes="member: 4134"><p>Our group (3 12th-levels at the time) had to find pieces of a powerful magic item to save the world (more or less), and one piece was reputedly in Skullport - that underground town of ill repute where mind flayers and the like dwell together with what passes for humans there. We were asking around for the thing (or, rather, the burial place of the last owner), and found out that only the mind flayers had the info we needed.</p><p></p><p>Of course, they wouldn't just give us the info. They wouldn't even sell it. We had to do them some "favours" (kill some people). The only reason my LG cleric agreed was that it would have been worse if the item wouldn't have been found, and the guys we had to inhume were quite evil themselves.</p><p></p><p>So we had just defeated this mass-murdering maniac of a halfling (who happened to hate illithids a bit more then everything else), losing our big damage dealer in the process, when a drow cleric (we knew to be around level 20 - way out of our leage) walked in and started to take the little bastard away - apparently it was a good pal of his and he wanted to res him. </p><p></p><p>When we said that we couldn't allow that, he started about "doing favours", too. </p><p></p><p>It was too much for my LG dwarf cleric, and he proceeded to attack, telling the other party member (dwarf wizard, also good) that he was under no obligation to help, but that the dwarf priest himself had to (standing before Moradin today being better than standing before Asmodeus tomorrow and all that). Luckily the wizard stayed behind.</p><p></p><p>The fight wasn't going well: We hardly ever got over his SR or AC, and then his saves were too high to fail with anything but natural one.</p><p></p><p>Seeing that we were doomed, anyway, the wizard made a final, desperate attempt: One of the item pieces we already had could cast Imprisonment 1/week, and even though we were sure he'd save, anyway, we tried it.</p><p></p><p>The cleric fumbled his save!</p><p></p><p>End of the story was that we took our dead comrade and the dead halfling, returned to the mind flayers and got our information (and, in the end, the piece we were looking for). We also had two level-ups at once (although you can't do it normally, stopping at 1 xp short of the second lv-up, the DM gave us that one xp so we wouldn't do 1 level-up now and the second after we stepped on a bug or something) and had to extrapolate the XP table because you're not supposed to defeat critters with a CR 8 or more above your own.</p><p></p><p></p><p>The moral of the story is: If you put characters with alignments like LG into diffiult positions where they have to choose between death or dishonour, expect that they choose death. Also expect that they get lucky and win after all. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3343396, member: 4134"] Our group (3 12th-levels at the time) had to find pieces of a powerful magic item to save the world (more or less), and one piece was reputedly in Skullport - that underground town of ill repute where mind flayers and the like dwell together with what passes for humans there. We were asking around for the thing (or, rather, the burial place of the last owner), and found out that only the mind flayers had the info we needed. Of course, they wouldn't just give us the info. They wouldn't even sell it. We had to do them some "favours" (kill some people). The only reason my LG cleric agreed was that it would have been worse if the item wouldn't have been found, and the guys we had to inhume were quite evil themselves. So we had just defeated this mass-murdering maniac of a halfling (who happened to hate illithids a bit more then everything else), losing our big damage dealer in the process, when a drow cleric (we knew to be around level 20 - way out of our leage) walked in and started to take the little bastard away - apparently it was a good pal of his and he wanted to res him. When we said that we couldn't allow that, he started about "doing favours", too. It was too much for my LG dwarf cleric, and he proceeded to attack, telling the other party member (dwarf wizard, also good) that he was under no obligation to help, but that the dwarf priest himself had to (standing before Moradin today being better than standing before Asmodeus tomorrow and all that). Luckily the wizard stayed behind. The fight wasn't going well: We hardly ever got over his SR or AC, and then his saves were too high to fail with anything but natural one. Seeing that we were doomed, anyway, the wizard made a final, desperate attempt: One of the item pieces we already had could cast Imprisonment 1/week, and even though we were sure he'd save, anyway, we tried it. The cleric fumbled his save! End of the story was that we took our dead comrade and the dead halfling, returned to the mind flayers and got our information (and, in the end, the piece we were looking for). We also had two level-ups at once (although you can't do it normally, stopping at 1 xp short of the second lv-up, the DM gave us that one xp so we wouldn't do 1 level-up now and the second after we stepped on a bug or something) and had to extrapolate the XP table because you're not supposed to defeat critters with a CR 8 or more above your own. The moral of the story is: If you put characters with alignments like LG into diffiult positions where they have to choose between death or dishonour, expect that they choose death. Also expect that they get lucky and win after all. :lol: [/QUOTE]
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