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Stupidest Things DMs Have Done
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<blockquote data-quote="Keeper of Secrets" data-source="post: 3343499" data-attributes="member: 13836"><p>Wow. Some of these plots - like doing deals for Mind Flayers and doing deals for Drow elves - have the kind of complexities that would make Rube Goldberg constipated.</p><p></p><p>One of the worst games I have ever played in was at GenCon. It was a Call of Cthulhu game with like 20 people. I had no idea what I was getting into. It was bad, made no sense and was run by one of the most obnoxious pair of GMs that ever crawled into Indy.</p><p></p><p>First, the group was split into 2 groups of ten to make it more manageable (?). Then we both converged in this warehouse where some sinister MC made us sit through an hour (and hour of game time) of historical scenes of kings and queens of far off lands. Now, let me reiterate. An hour of game time. For a four horu game. You could not interact with the scene. You could not ask questions. You could not really deal with the visions other than sit and watch the GM describe it to you. To 20 people. In a room filled with other games.</p><p></p><p>To make matters worse, the two GMs (who may have been dating) had a female friend who pretended to be a cat, roam around the room giving what could only be described as erotic clues. Of course, the only mystery at this point involved why I had signed up for this trainwreck.</p><p></p><p>Eventually we were told we had to go to Greece and stop Cthulhu or something. I had kind of stopped paying attention and struck up conversations with other disenchanted gamers, coming up with new nicknames for the creepy GMs, new insults and trying to find things that would be worse than this game. Some players at this point were just finding any excuse for their characters to commit suicide just to get out of the game. The only reason I stayed was to see if there was anything - ANYTHING - interesting that would happen.</p><p></p><p>Nothing did. Even being in a game where great Cthulhu showed up was somehow made lame and uninspiring.</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 3343499, member: 13836"] Wow. Some of these plots - like doing deals for Mind Flayers and doing deals for Drow elves - have the kind of complexities that would make Rube Goldberg constipated. One of the worst games I have ever played in was at GenCon. It was a Call of Cthulhu game with like 20 people. I had no idea what I was getting into. It was bad, made no sense and was run by one of the most obnoxious pair of GMs that ever crawled into Indy. First, the group was split into 2 groups of ten to make it more manageable (?). Then we both converged in this warehouse where some sinister MC made us sit through an hour (and hour of game time) of historical scenes of kings and queens of far off lands. Now, let me reiterate. An hour of game time. For a four horu game. You could not interact with the scene. You could not ask questions. You could not really deal with the visions other than sit and watch the GM describe it to you. To 20 people. In a room filled with other games. To make matters worse, the two GMs (who may have been dating) had a female friend who pretended to be a cat, roam around the room giving what could only be described as erotic clues. Of course, the only mystery at this point involved why I had signed up for this trainwreck. Eventually we were told we had to go to Greece and stop Cthulhu or something. I had kind of stopped paying attention and struck up conversations with other disenchanted gamers, coming up with new nicknames for the creepy GMs, new insults and trying to find things that would be worse than this game. Some players at this point were just finding any excuse for their characters to commit suicide just to get out of the game. The only reason I stayed was to see if there was anything - ANYTHING - interesting that would happen. Nothing did. Even being in a game where great Cthulhu showed up was somehow made lame and uninspiring. [/QUOTE]
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