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<blockquote data-quote="fba827" data-source="post: 10221" data-attributes="member: 807"><p>Step 1: Make two photocopies of each of the PC's character sheets (you should end up with 4 sheets of your own at the end)</p><p></p><p>Step 2: Add 1d4 levels to each of your sheets</p><p></p><p>Step 3: Change names, genders, and a couple of feats or skill distributions or equipment on each</p><p></p><p>You now have 4 NPCs that start off AT LEAST as powerful as the PCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>(Of course, I'm big on enemies being people rather than monsters...)</p><p></p><p>But, as an alternate to the above - an alternate that will give your PCs a little more of a fighting chance and will save you from having to give them even more magic weapons if/when they win...</p><p></p><p>Start out as before, but don't make any changes. Basically, there are 2 'shadows' (clones/whatever) of each of them that must be defeated. Of course, once defeated, they (and their equpment) disapear so that can easily avoid the situation of giving them more stuff.</p><p></p><p>Couple other options:</p><p>1) Magic-using enemies. They can be annoying and you don't have to give magic items at the end (since the arsenal would have been spells)</p><p>2) Have a theif steal some of the precious items. While they may be able to recover the items, it does present the possibility for them to do things for at least a couple sessions without said items. The theif doesn't have to steal all of the 'big magic items' but a couple of the major ones should suffice. It would allow them to rely on other resources/abilities at their disposal and would allow you to be able to offer a couple more challenges</p><p>3) A powerful enemy (who really really really doesn't like them) casts a wish or miracle spell that either reduces the ability of their weapons/armor (defenses/offenses) or perhaps dispells all magic, permently or not?, on them.</p><p>4)Shift focus of campaign from encounters that can be won by force to onces that require other... for instance, run a couple sessions where diplomacy is the key. Or perhaps they gain a seat on a Kingdom's council and get involved in politics (even if just a side-line activity from adventuring) - not all people are up to this type of session though... some of the best sessions i've been part of never involved a single melee combat... lots of skill checks though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>so maybe the ideas aren't great but maybe they'll get some thought process going <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just keep in mind, whatever you do, do not actually make it a no win situation for the PCs if you do deminish (either by taking away via NPC or whatever) their resources. It might just frustrate them.</p></blockquote><p></p>
[QUOTE="fba827, post: 10221, member: 807"] Step 1: Make two photocopies of each of the PC's character sheets (you should end up with 4 sheets of your own at the end) Step 2: Add 1d4 levels to each of your sheets Step 3: Change names, genders, and a couple of feats or skill distributions or equipment on each You now have 4 NPCs that start off AT LEAST as powerful as the PCs :-) (Of course, I'm big on enemies being people rather than monsters...) But, as an alternate to the above - an alternate that will give your PCs a little more of a fighting chance and will save you from having to give them even more magic weapons if/when they win... Start out as before, but don't make any changes. Basically, there are 2 'shadows' (clones/whatever) of each of them that must be defeated. Of course, once defeated, they (and their equpment) disapear so that can easily avoid the situation of giving them more stuff. Couple other options: 1) Magic-using enemies. They can be annoying and you don't have to give magic items at the end (since the arsenal would have been spells) 2) Have a theif steal some of the precious items. While they may be able to recover the items, it does present the possibility for them to do things for at least a couple sessions without said items. The theif doesn't have to steal all of the 'big magic items' but a couple of the major ones should suffice. It would allow them to rely on other resources/abilities at their disposal and would allow you to be able to offer a couple more challenges 3) A powerful enemy (who really really really doesn't like them) casts a wish or miracle spell that either reduces the ability of their weapons/armor (defenses/offenses) or perhaps dispells all magic, permently or not?, on them. 4)Shift focus of campaign from encounters that can be won by force to onces that require other... for instance, run a couple sessions where diplomacy is the key. Or perhaps they gain a seat on a Kingdom's council and get involved in politics (even if just a side-line activity from adventuring) - not all people are up to this type of session though... some of the best sessions i've been part of never involved a single melee combat... lots of skill checks though :-) so maybe the ideas aren't great but maybe they'll get some thought process going :) Just keep in mind, whatever you do, do not actually make it a no win situation for the PCs if you do deminish (either by taking away via NPC or whatever) their resources. It might just frustrate them. [/QUOTE]
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