Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Stupidity or Genius?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Altamont Ravenard" data-source="post: 4525329" data-attributes="member: 14700"><p>A scared person might kill himself to avoid being tormented by the demon. A scared person might fall down and cower. A scared person might flee. A scared person might try to play dead. A scared person might step back and hide behind its shield/weapon(s). I can't conceive (maybe only by my fault, and I'm usually an open-minded DM) a plausible reason for a character, faced with a dire foe and on the verge of death, to hit himself on the head with the hope of falling unconscious so that the demon facing me would instantly forget about disemboweling me and direct its attention to one of my comrades.</p><p></p><p>As a DM, assuming I would have thrown a Vrock against a 4th-level party, I would have let the player try the action, imposing some sort of penalty or will save for self-mutilation, or suggested that the character tried to play dead. If the player actually attacked himself, succeeding or not in knocking himself out, the Vrock would still have made an attack against the character (it's not a stupid creature [Int 14 in the 3.5 SRD]), but certainly not a coup de grâce.</p><p></p><p>Another action, as a DM, that could have made the Vrock change target would have been for the character to (truthfully or not, either way some sort of Diplomacy or Bluff check would have been in order) pledge his life to the Vrock and start attacking his (once) allies.</p><p></p><p></p><p></p><p>How could motivation come after the act? How could the cause come after the effect? I don't want to argue from a hardcore simulationist position, but if I want my character to do X, I should have a reason for this action. If not, then why the heck did I attempt what I just did?</p><p></p><p>A player stating "my guy does X" is not motivation, nor justification for the character's action. It is the action.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 4525329, member: 14700"] A scared person might kill himself to avoid being tormented by the demon. A scared person might fall down and cower. A scared person might flee. A scared person might try to play dead. A scared person might step back and hide behind its shield/weapon(s). I can't conceive (maybe only by my fault, and I'm usually an open-minded DM) a plausible reason for a character, faced with a dire foe and on the verge of death, to hit himself on the head with the hope of falling unconscious so that the demon facing me would instantly forget about disemboweling me and direct its attention to one of my comrades. As a DM, assuming I would have thrown a Vrock against a 4th-level party, I would have let the player try the action, imposing some sort of penalty or will save for self-mutilation, or suggested that the character tried to play dead. If the player actually attacked himself, succeeding or not in knocking himself out, the Vrock would still have made an attack against the character (it's not a stupid creature [Int 14 in the 3.5 SRD]), but certainly not a coup de grâce. Another action, as a DM, that could have made the Vrock change target would have been for the character to (truthfully or not, either way some sort of Diplomacy or Bluff check would have been in order) pledge his life to the Vrock and start attacking his (once) allies. How could motivation come after the act? How could the cause come after the effect? I don't want to argue from a hardcore simulationist position, but if I want my character to do X, I should have a reason for this action. If not, then why the heck did I attempt what I just did? A player stating "my guy does X" is not motivation, nor justification for the character's action. It is the action. AR [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stupidity or Genius?
Top