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Community
General Tabletop Discussion
*TTRPGs General
Style & Culture In-Game: Take It or Leave It?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1423815" data-attributes="member: 871"><p>Watching the my LotR DVDs got me into a creative kick. I really liked seeing the layers of style, culture, and depth in the movie, evident in the slightest details. It didn't feel like something slapped together from various bits & pieces here & there (which has been a problem with some campaign settings I've played in).</p><p></p><p>How important is information about the styles & cultures of the setting to you as a DM and/or as a player?</p><p></p><p>As a player, do you try to design your characters with the cultural information in mind (certain styles of dress, name patterns, fighting styles, use of certain weapons, armor & other motifs identified with the culture, etc.)? Is it something that adds depth to your PCs? Or, OTOH, do you see it as unnecessary information that has nothing to do with your vision/interpretation of your characters?</p><p></p><p>As a DM, do you think that creating such information is worth the effort? Does it add a layer of depth to your campaign setting, or is it just addtional material to recall? Do you feel that it will be appreciated by your players, or is it something that the players will totaly ignore?</p><p></p><p>As for me, I really like to include this information in game, though it doesn't feel rewarding when the players don't act upon it. However, I just really like being able to say that an elven sword looks elven--the type of blade used, the decorations/details on the weapon, the manner in which it is used in combat, etc. However, I do feel that it winds up being ignored unless there's some in-game mechanic/benefit added to it (something that I think really isn't necessary at all).</p><p></p><p>What do you think about this?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1423815, member: 871"] Watching the my LotR DVDs got me into a creative kick. I really liked seeing the layers of style, culture, and depth in the movie, evident in the slightest details. It didn't feel like something slapped together from various bits & pieces here & there (which has been a problem with some campaign settings I've played in). How important is information about the styles & cultures of the setting to you as a DM and/or as a player? As a player, do you try to design your characters with the cultural information in mind (certain styles of dress, name patterns, fighting styles, use of certain weapons, armor & other motifs identified with the culture, etc.)? Is it something that adds depth to your PCs? Or, OTOH, do you see it as unnecessary information that has nothing to do with your vision/interpretation of your characters? As a DM, do you think that creating such information is worth the effort? Does it add a layer of depth to your campaign setting, or is it just addtional material to recall? Do you feel that it will be appreciated by your players, or is it something that the players will totaly ignore? As for me, I really like to include this information in game, though it doesn't feel rewarding when the players don't act upon it. However, I just really like being able to say that an elven sword looks elven--the type of blade used, the decorations/details on the weapon, the manner in which it is used in combat, etc. However, I do feel that it winds up being ignored unless there's some in-game mechanic/benefit added to it (something that I think really isn't necessary at all). What do you think about this? [/QUOTE]
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