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<blockquote data-quote="WayneLigon" data-source="post: 3884492" data-attributes="member: 3649"><p>Mutants and Masterminds does this. When you take roleplaying complications such as secret identities or a family member who tends to get into trouble a lot, you get a Hero Point everytime one of these things comes up. </p><p></p><p>I don't know of any <em>system </em> that rewards you for purposefully producing a non-optimized build; how would you distinquish that in the rules? Choices that are optimal for one campaign aren't going to optimal for another. </p><p></p><p>Also, how would you distinguish between someone creating a purposefully sub-optimized character (I'm a wizard but I'll blow all my first level skill points into Profession: Farming because I was a <em>damn good </em> farmer before you young-uns dragged me off on this damn-fool adventure. Well, someone has to wipe your noses for you, I guess.) vs. someone who simply doesn't know what they're doing or doesn't care? One of the many reasons we still have GM's.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3884492, member: 3649"] Mutants and Masterminds does this. When you take roleplaying complications such as secret identities or a family member who tends to get into trouble a lot, you get a Hero Point everytime one of these things comes up. I don't know of any [I]system [/I] that rewards you for purposefully producing a non-optimized build; how would you distinquish that in the rules? Choices that are optimal for one campaign aren't going to optimal for another. Also, how would you distinguish between someone creating a purposefully sub-optimized character (I'm a wizard but I'll blow all my first level skill points into Profession: Farming because I was a [I]damn good [/I] farmer before you young-uns dragged me off on this damn-fool adventure. Well, someone has to wipe your noses for you, I guess.) vs. someone who simply doesn't know what they're doing or doesn't care? One of the many reasons we still have GM's. [/QUOTE]
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