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General Tabletop Discussion
*TTRPGs General
Style vs System - Scarred Lands
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<blockquote data-quote="KidCthulhu" data-source="post: 100935" data-attributes="member: 26"><p>Substance drives style. Just as an artist needs to understand technique or a skater needs to master the basics, style without substance shows. That said, I have generally felt that the Scarred Lands materials has a lot of substance. It's a well designed world, with lots of adventure hooks.</p><p></p><p>I haven't read the book you refer to, and I hope that the setting isn't going to degrade into wacky, bad Forgotten Realm-y problems. That monstrosity is my prime example of style driving substance. Yuck.</p><p></p><p>That said, the elves of the Scarred Lands have a very tragic history, and if you view their low con as part of that history of disease and suffering, taking a further con loss to master a powerful magic isn't so strange.</p></blockquote><p></p>
[QUOTE="KidCthulhu, post: 100935, member: 26"] Substance drives style. Just as an artist needs to understand technique or a skater needs to master the basics, style without substance shows. That said, I have generally felt that the Scarred Lands materials has a lot of substance. It's a well designed world, with lots of adventure hooks. I haven't read the book you refer to, and I hope that the setting isn't going to degrade into wacky, bad Forgotten Realm-y problems. That monstrosity is my prime example of style driving substance. Yuck. That said, the elves of the Scarred Lands have a very tragic history, and if you view their low con as part of that history of disease and suffering, taking a further con loss to master a powerful magic isn't so strange. [/QUOTE]
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Style vs System - Scarred Lands
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