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<blockquote data-quote="GMforPowergamers" data-source="post: 6695383" data-attributes="member: 67338"><p>so in another thread there are two people butting heads (in real life) about how they play. Something [MENTION=15142]Maj[/MENTION]or Oakheart quoted made me think back to when I met my brother in law (at the time the guy dating my older sister).</p><p></p><p>the quote was:</p><p></p><p></p><p>well rewinding to 3.0, and the game that tom (bro in law) came into and was confused by. We were already 7th or 8th level when he came in, and the game had started using the "Sunless Citadel" adventure. The PCs had become friends with the Kobolds in that adventure. They also had made friends with 3 tribes of orcs, and where helping them at war with 5 other trides of orcs. The game he walked into (having only played 1e and 2e at the time) confused him because the PCs were trying to make an alliance with hobgoblins to work with there orc kobold freecity alliance. </p><p></p><p>I will never forget his quote... "They're Orcs... we kill god damn orcs..."</p><p></p><p>now he did get with the idea after a while, and all the way up until my nephew was 2 and my niece was born he played with us (end of 3.5). he melded in with our mindset... but his wasn't really wrong.</p><p></p><p>See in our games we put WAY too much thought into 'how, and why' so we can't have really evil races... "Hey orc sacked the town" is likely to have the PCs ask "Why, do they not have enough food, or do they have an evil leader?" </p><p></p><p>When kings are evil in my games, a lot of the time my PCs find ways to work with them... after all, it is in there kingdom's best intrest, and as such theres....</p><p></p><p></p><p>SO have you ever run into a style of play that was so far off yours you couldn't make it work?</p><p></p><p>I did in the early 5e eara found a group that plays like it is table top WOW (not a dis... I mean literally) so if an adventure has a cool item in it, they go through it over and over again until everyone has the item they want...</p><p>example: if Adventure X has 1 ring of protection in it, they might run the adventure 5 times so all 5 of them have rings of protections...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6695383, member: 67338"] so in another thread there are two people butting heads (in real life) about how they play. Something [MENTION=15142]Maj[/MENTION]or Oakheart quoted made me think back to when I met my brother in law (at the time the guy dating my older sister). the quote was: well rewinding to 3.0, and the game that tom (bro in law) came into and was confused by. We were already 7th or 8th level when he came in, and the game had started using the "Sunless Citadel" adventure. The PCs had become friends with the Kobolds in that adventure. They also had made friends with 3 tribes of orcs, and where helping them at war with 5 other trides of orcs. The game he walked into (having only played 1e and 2e at the time) confused him because the PCs were trying to make an alliance with hobgoblins to work with there orc kobold freecity alliance. I will never forget his quote... "They're Orcs... we kill god damn orcs..." now he did get with the idea after a while, and all the way up until my nephew was 2 and my niece was born he played with us (end of 3.5). he melded in with our mindset... but his wasn't really wrong. See in our games we put WAY too much thought into 'how, and why' so we can't have really evil races... "Hey orc sacked the town" is likely to have the PCs ask "Why, do they not have enough food, or do they have an evil leader?" When kings are evil in my games, a lot of the time my PCs find ways to work with them... after all, it is in there kingdom's best intrest, and as such theres.... SO have you ever run into a style of play that was so far off yours you couldn't make it work? I did in the early 5e eara found a group that plays like it is table top WOW (not a dis... I mean literally) so if an adventure has a cool item in it, they go through it over and over again until everyone has the item they want... example: if Adventure X has 1 ring of protection in it, they might run the adventure 5 times so all 5 of them have rings of protections... [/QUOTE]
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